Full notes
Full Janky Tanks update
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Repeated intro
Hey, Janky Tanks fans! While Hyper Hippo has been busy with another big Steam launch recently – Adventure Capitalist , go check it out! – worry not, because Janky Tanks has not been forgotten. The big news this time is a new vehicle... a tank! (Yes, we've finally added something that the name of the game has implied the existence of all along... yay, us.) What makes this vehicle different? Glad you asked:
What changed
- Gameplay
- UI and audio
- Fixes
- Maps
Janky Tanks changes
Heaviest than the other two vehicles, harder to knock back
Slightly faster shot rate
Not as much air control; can't jump as high
Bigger target
There are also some other improvements that might interest you:
Made the air dodge visual effect work properly
Random level select now available for when you can't decide which level pack to use
Added "Score Limit"; can now play matches as low as best of 3 or as high as best of 15
Made the button choices on the vehicle select menu screen more consistent (A always moves you forward, B always moves you back)
Bottom score UI will now properly display the vehicle you're driving
Fixed collider of the smallest car
Controller tutorial properly scales to screen resolution
Minor level decoration
One last thing... we've been noticing an occasional bug where a vehicle would become completely stuck to a part of the terrain, unable to move at all. We think this update fixes it, but we'd like some help. Has anyone else experienced this? Does this update fix the problem?
Source
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