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Steam News24 July 20223y ago

Day 2 of Fixes!

Put in another batch of changes/fixes! Here's today's build notes: Seated Mode Issue - There were some reporting that an experimental, unfinished feature for seated mode was being turned on for Quest headsets.

Full notes

Full JAM GODS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes1 removal
  • Gameplay
  • Fixes
removedSeated Mode Issue - There were some reporting that an experimental, unfinished feature for seated mode was being turned on for Quest headsets. I went through and made this no longer possible until the feature is done.
addedReset Settings / Reset Ball Improved - The Reset Settings option has been made more comprehensive and will likely resolve quite a few issues if used. A 'Reset Ball' option has been added to the game menu to debug potential issues where the disappears (which has been rare so far).
fixedShooting Made Easier - The last patch addressed the issue with players sometimes shooting when they didn't want to in VR. So I tightened that up, and then I got feedback that it was now TOO hard to trigger a shot, so I found a middle ground hopefully with this patch.

JAM GODS changes

removedSeated Mode Issue - There were some reporting that an experimental, unfinished feature for seated mode was being turned on for Quest headsets. I went through and made this no longer possible until the feature is done.
addedReset Settings / Reset Ball Improved - The Reset Settings option has been made more comprehensive and will likely resolve quite a few issues if used. A 'Reset Ball' option has been added to the game menu to debug potential issues where the disappears (which has been rare so far).
fixedShooting Made Easier - The last patch addressed the issue with players sometimes shooting when they didn't want to in VR. So I tightened that up, and then I got feedback that it was now TOO hard to trigger a shot, so I found a middle ground hopefully with this patch.

Put in another batch of changes/fixes! Here's today's build notes:

  • Seated Mode Issue - There were some reporting that an experimental, unfinished feature for seated mode was being turned on for Quest headsets. I went through and made this no longer possible until the feature is done.

  • Reset Settings / Reset Ball Improved - The Reset Settings option has been made more comprehensive and will likely resolve quite a few issues if used. A 'Reset Ball' option has been added to the game menu to debug potential issues where the disappears (which has been rare so far).

  • Shooting Made Easier - The last patch addressed the issue with players sometimes shooting when they didn't want to in VR. So I tightened that up, and then I got feedback that it was now TOO hard to trigger a shot, so I found a middle ground hopefully with this patch.

More to come! In particular, I just barely got a Quest 2 to test / fix issues with, so I should get things in working order there shortly and make my game officially support that platform! Until then, Vive / Index / Rift are the main PCVR supported headsets as we expand testing / coverage. I am also looking to fix a bug in 2v2 where shots sometimes register as powerful passes, this fix should be coming soon. And last, I am looking into making asymmetric VR + PC multiplayer work with Steam Remote Play.

Source

Steam News / 24 July 2022

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