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Steam News13 August 20178y ago

Double Barrel + Accuracy Tune-up (8/12)

Loot no longer glows in the distance when picked up by an enemy. Added Header GUI to make it clear when you aren't respawning Smoothed out spectator-mode, but it won't be 1:1 for a while for performance reasons.

Full notes

Full Jack's Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition1 change2 removals
  • Gameplay
  • Performance
  • Fixes
removedLoot no longer glows in the distance when picked up by an enemy.
addedAdded Header GUI to make it clear when you aren't respawning
changedSmoothed out spectator-mode, but it won't be 1:1 for a while for performance reasons.
fixedFixed a bug where killing yourself prevented spectating.
fixedFixed a bug where trading with another player could prevent spectating.
removedYou no longer spectate other players momentarily before respawning in skirmish.

Jack's Game changes

removedLoot no longer glows in the distance when picked up by an enemy.
addedAdded Header GUI to make it clear when you aren't respawning
changedSmoothed out spectator-mode, but it won't be 1:1 for a while for performance reasons.
fixedFixed a bug where killing yourself prevented spectating.
fixedFixed a bug where trading with another player could prevent spectating.
  • Loot no longer glows in the distance when picked up by an enemy.

  • Added Header GUI to make it clear when you aren't respawning

  • Smoothed out spectator-mode, but it won't be 1:1 for a while for performance reasons.

  • The crosshair is now correctly implemented in spectator mode.

  • Clicking the mouse buttons changes target in spectator mode.

  • Fixed a bug where killing yourself prevented spectating.

  • Fixed a bug where trading with another player could prevent spectating.

  • Polished Camera Transitions

  • You no longer spectate other players momentarily before respawning in skirmish.

  • The escape menu will show up above all other elements now.

  • Fixed some bugs with state transitions and missing GUI.

  • In-Game Timers are way more accurate and account for lag-spikes

  • Fixed a bug which caused enemies to have glocks instead of their actual weapons.

Source

Steam News / 13 August 2017

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