Hey there! JackHammer's new closed Alpha is almost ready to go live, make sure you head on over to www.mission-ctrl.co.uk to sign up and secure your chance to claim a Closed Alpha Steam key!
Full notes
Full JackHammer: Demolition Dodgeball update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition0 changes0 removals
Server
addedHey there! JackHammer's new closed Alpha is almost ready to go live, make sure you head on over to www.mission-ctrl.co.uk to sign up and secure your chance to claim a Closed Alpha Steam key! As always, head on over to our Discord for all the latest updates as they come! Discord: https://discord.gg/FJn7WCJ See you all on the courts very soon! -Your boys at Mission Ctrl BUILD UPDATE – ALPHA 2 -Server stability improvements -Server system tweaked to prioritize higher player counts in matches -Servers now reset properly to stop “ghost servers” (will re-introduce in Halloween update) -Armour should now replicate on the pedestal screen so you can dress to impress. -Removed filtering system in order to unify Alpha player base. -New court: Foxholes – JackHammer's first open air arena! -New game mode: Scoreball (working title) – two teams fight to score goals in a basketball-inspired mode. Its like Space Jam except there's no Michael Jordan and it's nothing like Space Jam. Murderballs™ are still in play, so watch out for enemy fire when you or a team-mate has the ball. Fire that guy through the enemy hoop to score big and win the approval of your parents. -New ball: Scoreball – slower, heavier, and with a variable launch force (players can fire the ball in a smaller arc, or charge up for longer to fire it further) -All modes compatible with all maps and vice versa (like we have the budget to create game mode specific maps...) -New visual effects on Murderball™ charging, to give clearer impression of when a ball is ready to fire. -New visual effects on ball trails, making incoming projectiles easier to spot (and therefore avoid). -New on-screen announcements for killing, scoring, ball-stealing etc. -New visual effects on electro-grapple to make it feel weightier and juicier in first and third person. -Clearer UI on when a ball is in range of the electro-grapple. -Removed ugly neutral ball effects, finally. -New UI for enemies when a Murderball™ is fully charged. -New 'gravestone' mechanic for resurrecting fallen teammates in Elimination game mode. When a friendly dies, they'll drop a large mechanical item which can be “charged up” with the electro-grapple, which will bring back that fallen home-dog. Try not to get killed bringing back your team-mates, which will just let everyone down. -Tweaks to the electro-grapple ranges, making balls easier to target. -Tweaks to the jet pack movement system, favouring aerial movement a little more - try jumping and boosting at the exact same time – but don't tell anyone because its a bug. -Tweaks to movement speeds and player size. -Electro-grapple can now be 'fired' when nothing is in range. -Music – our first custom track in the game! -Made the scoring klaxon less insanely loud. Welcome back, headphone users. -New sound for electro-grapple. -New sound for Murderball™ charging. -New voiced announcements (Oh yeah!)
JackHammer: Demolition Dodgeball changes
addedHey there! JackHammer's new closed Alpha is almost ready to go live, make sure you head on over to www.mission-ctrl.co.uk to sign up and secure your chance to claim a Closed Alpha Steam key! As always, head on over to our Discord for all the latest updates as they come! Discord: https://discord.gg/FJn7WCJ See you all on the courts very soon! -Your boys at Mission Ctrl BUILD UPDATE – ALPHA 2 -Server stability improvements -Server system tweaked to prioritize higher player counts in matches -Servers now reset properly to stop “ghost servers” (will re-introduce in Halloween update) -Armour should now replicate on the pedestal screen so you can dress to impress. -Removed filtering system in order to unify Alpha player base. -New court: Foxholes – JackHammer's first open air arena! -New game mode: Scoreball (working title) – two teams fight to score goals in a basketball-inspired mode. Its like Space Jam except there's no Michael Jordan and it's nothing like Space Jam. Murderballs™ are still in play, so watch out for enemy fire when you or a team-mate has the ball. Fire that guy through the enemy hoop to score big and win the approval of your parents. -New ball: Scoreball – slower, heavier, and with a variable launch force (players can fire the ball in a smaller arc, or charge up for longer to fire it further) -All modes compatible with all maps and vice versa (like we have the budget to create game mode specific maps...) -New visual effects on Murderball™ charging, to give clearer impression of when a ball is ready to fire. -New visual effects on ball trails, making incoming projectiles easier to spot (and therefore avoid). -New on-screen announcements for killing, scoring, ball-stealing etc. -New visual effects on electro-grapple to make it feel weightier and juicier in first and third person. -Clearer UI on when a ball is in range of the electro-grapple. -Removed ugly neutral ball effects, finally. -New UI for enemies when a Murderball™ is fully charged. -New 'gravestone' mechanic for resurrecting fallen teammates in Elimination game mode. When a friendly dies, they'll drop a large mechanical item which can be “charged up” with the electro-grapple, which will bring back that fallen home-dog. Try not to get killed bringing back your team-mates, which will just let everyone down. -Tweaks to the electro-grapple ranges, making balls easier to target. -Tweaks to the jet pack movement system, favouring aerial movement a little more - try jumping and boosting at the exact same time – but don't tell anyone because its a bug. -Tweaks to movement speeds and player size. -Electro-grapple can now be 'fired' when nothing is in range. -Music – our first custom track in the game! -Made the scoring klaxon less insanely loud. Welcome back, headphone users. -New sound for electro-grapple. -New sound for Murderball™ charging. -New voiced announcements (Oh yeah!)
Hey there! JackHammer's new closed Alpha is almost ready to go live, make sure you head on over to www.mission-ctrl.co.uk to sign up and secure your chance to claim a Closed Alpha Steam key! As always, head on over to our Discord for all the latest updates as they come! Discord: https://discord.gg/FJn7WCJ See you all on the courts very soon! -Your boys at Mission Ctrl BUILD UPDATE – ALPHA 2 -Server stability improvements -Server system tweaked to prioritize higher player counts in matches -Servers now reset properly to stop “ghost servers” (will re-introduce in Halloween update) -Armour should now replicate on the pedestal screen so you can dress to impress. -Removed filtering system in order to unify Alpha player base. -New court: Foxholes – JackHammer's first open air arena! -New game mode: Scoreball (working title) – two teams fight to score goals in a basketball-inspired mode. Its like Space Jam except there's no Michael Jordan and it's nothing like Space Jam. Murderballs™ are still in play, so watch out for enemy fire when you or a team-mate has the ball. Fire that guy through the enemy hoop to score big and win the approval of your parents. -New ball: Scoreball – slower, heavier, and with a variable launch force (players can fire the ball in a smaller arc, or charge up for longer to fire it further) -All modes compatible with all maps and vice versa (like we have the budget to create game mode specific maps...) -New visual effects on Murderball™ charging, to give clearer impression of when a ball is ready to fire. -New visual effects on ball trails, making incoming projectiles easier to spot (and therefore avoid). -New on-screen announcements for killing, scoring, ball-stealing etc. -New visual effects on electro-grapple to make it feel weightier and juicier in first and third person. -Clearer UI on when a ball is in range of the electro-grapple. -Removed ugly neutral ball effects, finally. -New UI for enemies when a Murderball™ is fully charged. -New 'gravestone' mechanic for resurrecting fallen teammates in Elimination game mode. When a friendly dies, they'll drop a large mechanical item which can be “charged up” with the electro-grapple, which will bring back that fallen home-dog. Try not to get killed bringing back your team-mates, which will just let everyone down. -Tweaks to the electro-grapple ranges, making balls easier to target. -Tweaks to the jet pack movement system, favouring aerial movement a little more - try jumping and boosting at the exact same time – but don't tell anyone because its a bug. -Tweaks to movement speeds and player size. -Electro-grapple can now be 'fired' when nothing is in range. -Music – our first custom track in the game! -Made the scoring klaxon less insanely loud. Welcome back, headphone users. -New sound for electro-grapple. -New sound for Murderball™ charging. -New voiced announcements (Oh yeah!)