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Steam News17 March 20188y ago

Hotfix #1

Greetings community, Since the release of J.A.W.S last week, we at Corn Fed Games have been busy working on a hotfix for you. This update packs a lot of bug fixes and small changes to smooth out the gameplay.

Full notes

Full J.A.W.S update

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Repeated intro

Greetings community, Since the release of J.A.W.S last week, we at Corn Fed Games have been busy working on a hotfix for you. This update packs a lot of bug fixes and small changes to smooth out the gameplay. Additionally, this hotfix includes updating the project to the latest version of UE4. We would like to sincerely thank everyone who has taken the time to report bugs and other issues. This hotfix is aimed to fix most of those reports.

What changed

5 fixes4 additions7 changes3 removals
  • Gameplay
  • Security
  • Fixes
  • Balance
  • UI and audio
  • Performance
fixedGreetings community, Since the release of J.A.W.S last week, we at Corn Fed Games have been busy working on a hotfix for you. This update packs a lot of bug fixes and small changes to smooth out the gameplay. Additionally, this hotfix includes updating the project to the latest version of UE4. We would like to sincerely thank everyone who has taken the time to report bugs and other issues. This hotfix is aimed to fix most of those reports.
fixedFixed electrical room door unlocking without accessing the security room
fixedFixed the electrical room door message not disappearing
fixedFix collision on the doorway in the recreation room
removedRemoved small, red generator that caused a lot of confusion
changedMoved the revolver, SCAR and XM8 to be easier to pickup
delay before the start of a wave10seconds20secondsdelay before the start of a wave increased, nerf

Fixed electrical room door unlocking without accessing the security room

Fixed the electrical room door message not disappearing

Shortened easter egg rock song to 3 minutes

Fix collision on the doorway in the recreation room

Removed small, red generator that caused a lot of confusion

Moved the revolver, SCAR and XM8 to be easier to pickup

Removed G & Mouse wheel inputs

Added ESC to bring up the in-game menu. "P" also works still.

Changed the hole in the floor near the armory and kitchen so it doesn't stop the AI pathing

Removed the ability to jump on railings

Added "no-go" areas that will keep the player from going to places the AI can't go

Changed the delay before the start of a wave from 10 seconds to 20 seconds

Changed AI to have more health at the start and increase more after each wave

Changed AI walkers to wait longer before running

Brightened emission from objective items so they are easier to find.

Closed off the kitchen counter and opened the door

Updated HUD text to include a dynamic key reference instead of always "E"

Fixed how many AI could be alive at one time. Previously this was not working so 50+ AI would be alive at one time in later waves.

Added an optimization pass to the lights to combat the loss of frames when turning the power on.

Completely changed the algorithm for how many AI are spawned for each wave

Blocked a way to get out of the compound by jumping out a window Again, thank you for playing J.A.W.S. and we look forward to hearing your feedback as we move forward. If you noticed a bug that is not included in this patch list, please know we're still working on it, as well as some new content. Stay frosty, killers! Randy

Source

Steam News / 17 March 2018

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