Full notes
Full iZBOT update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
iZBOT 1.1 Patch Notes
The robot labs have been working overtime to work out why our pint size hero has been jumping at the same height every time. Turns out some jerk in engineering maxed out the power setting on iZBOT boots. This has been rectified and the jerk has been fired. You can go about your business avoiding spikes now! Features:
New variable height jump
Global Leaderboard – Best overall time (via Steam community)
Undocumented Features:
Shift, Ctrl and Alt weren’t able to be re-mapped as keys
Slime Ball’s balls weren’t disappearing when he was defeated
Pixel trail was sometimes displaying on top of iZBOT
Collapsing bricks doubled up on some levels
Bedlor’s jetpack sound sometimes didn’t turn off
A number of level tweaks and re-designs to smooth / increase the difficulty.
Source
Changelog.gg summarizes and formats this update. How we read updates.
