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Steam News9 December 20223y ago

Patch 1.0.1.4 is now live

Let’s try this again (the similarities between the Tiqqun’s first VOHLE jump and our first patch going live are not lost on us…) Both teams have been working furiously to fix the issues caused by the hotfix last night.

In this update2

Full notes

Full IXION update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes0 additions4 changes1 removal
  • Fixes
  • Gameplay
  • Performance
  • UI and audio
fixedLet’s try this again (the similarities between the Tiqqun’s first VOHLE jump and our first patch going live are not lost on us…) Both teams have been working furiously to fix the issues caused by the hotfix last night. The patch is now fixed and live, and here's what's changed:
changedAccident BalancingUpdated general balancing around accident frequency
changedAccident BalancingUpdated accident triggers (for a more friendly learning curve)
fixedAccident BalancingFixed a number of accident frequency bugs
changedAccident BalancingImproved link between Overwork levels and accident frequency
fixedOther FixesCorrected Cryonics Center functionality

IXION changes

fixedLet’s try this again (the similarities between the Tiqqun’s first VOHLE jump and our first patch going live are not lost on us…) Both teams have been working furiously to fix the issues caused by the hotfix last night. The patch is now fixed and live, and here's what's changed:
changedUpdated general balancing around accident frequency
changedUpdated accident triggers (for a more friendly learning curve)
fixedFixed a number of accident frequency bugs
changedImproved link between Overwork levels and accident frequency

Let’s try this again (the similarities between the Tiqqun’s first VOHLE jump and our first patch going live are not lost on us…) Both teams have been working furiously to fix the issues caused by the hotfix last night. The patch is now fixed and live, and here's what's changed:

Accident Balancing

  • Updated general balancing around accident frequency

  • Updated accident triggers (for a more friendly learning curve)

  • Fixed a number of accident frequency bugs

  • Improved link between Overwork levels and accident frequency

Other Fixes

  • Corrected Cryonics Center functionality

  • Optimization around activating hull repair and the associated VFX

  • Fixes to some Chapter 5 objective triggers & display

  • Fix to a late game building’s production not progressing

  • Unity Analytics disabled

  • Edden’s VO on falling trust should now trigger at a more appropriate trust level

  • Fix to homelessness warning triggering incorrectly (when deleting houses)

  • Fix to incorrect cycle count appearing in notifications list

  • Fix to Stockpile UI panel button (now enables correctly and can be clicked to enter resource transfer window)

  • Fix to bug where players could chain VOHLE jumps

Source

Steam News / 9 December 2022

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