In this update2
Full notes
Full IXION update
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What changed
- Fixes
- Gameplay
- Performance
- UI and audio
IXION changes
Let’s try this again (the similarities between the Tiqqun’s first VOHLE jump and our first patch going live are not lost on us…) Both teams have been working furiously to fix the issues caused by the hotfix last night. The patch is now fixed and live, and here's what's changed:
Accident Balancing
Updated general balancing around accident frequency
Updated accident triggers (for a more friendly learning curve)
Fixed a number of accident frequency bugs
Improved link between Overwork levels and accident frequency
Other Fixes
Corrected Cryonics Center functionality
Optimization around activating hull repair and the associated VFX
Fixes to some Chapter 5 objective triggers & display
Fix to a late game building’s production not progressing
Unity Analytics disabled
Edden’s VO on falling trust should now trigger at a more appropriate trust level
Fix to homelessness warning triggering incorrectly (when deleting houses)
Fix to incorrect cycle count appearing in notifications list
Fix to Stockpile UI panel button (now enables correctly and can be clicked to enter resource transfer window)
Fix to bug where players could chain VOHLE jumps
Source
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