Full notes
Full IWA Retro Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Store
- Balance
- UI and audio
IWA Retro Adventure changes
Hand-designed boards with increasingly advanced mechanics and complex environments gradually immerse players in the depths of gameplay. The details of the environment and the complexity of the boards are also graded so that players can focus on understanding the basics of the game at the beginning.
Several dozen different opponents, most of them with two alternative appearances, randomly selected at the beginning of the board to diversify the gameplay in terms of visuals and aesthetics.
A dozen or so Special Opponents, most of whom have abilities that make the game more difficult for our heroine.
Several types of traps to make your journey easier. When used correctly, they usually eliminate opponents (without visible effects of violence).
Doors and Portals, allowing you to change your position on the board in the blink of an eye. Often to a completely different place within a given location.
Logic of leaving a location. Each board has a main Gate that allows you to move on to the next Expedition Board or return to the Base Camp. In both cases, you usually need to find the Lever that opens the Gate first.
NOTE - On boards with Story Events, the lever is always Locked until the event is triggered.
Switches come in several types. They are used to turn off or switch locks on boards. They block or open passages between specific locations. Therefore, they can be used to gain an advantage over opponents.
There are three types of Altars divided into two groups. The first type allows you to eventually dispel* the spell cast on the Gem in the stone, only then can you collect it.
The second type of altars are those which, after collecting all the fragments scattered on a given board, eventually create a Gem/Gems that you can collect.
Environmental puzzles. We have two types: Rotating Columns and MiniQuest. Columns either require arranging 3 out of 4 parts into a logical whole relative to the base, or arranging identical patterns as on the first segment from the bottom. When the first segment is crossed out, it means that you only need to arrange the next 3 segments in an identical pattern.
MiniQuest is a seemingly simple task in which a number between I and VII is drawn at random. You then have to find the switches with the corresponding numbers on the board and turn them on so that their sum equals the number indicated earlier. MiniQuest always opens a gate that was previously blocked.
Collect Magic Gems, because they are the currency in the Magic Book Store (and elsewhere). They also earn you Points (pts.) and Experience (xp), and all of this translates into what you achieve throughout the game. There are 7 types of basic gems, divided into colors.
Skills and Shop are two places worth visiting when they become available. You will buy skills for Skill Points (sp), while in the Magic Book Shop, you can buy one-time* Books that enhance a selected aspect of your entire next expedition. So there is a lot to think about in order to get the best results from each expedition. Especially in “EndGame” gameplay...
A gift from your abducted brother! At some point during the game (campaign), your brother will leave you a gift. Let's leave it at that for now ;) However, this gift significantly diversifies the tactical aspect of the game...
Combos, a whole bunch of combinations that you have to discover on your own during your expeditions, which reward you with extra points for completing them. They also have their own dynamic UI, which keeps you informed about what combo you have just put together/discovered. They have their own tab in the Expedition Base.
Achievements with micro-rewards, built into the game system. Dozens of gameplay achievements, after completing which you can collect Rewards in the "Achievements" tab! This aspect of the game also has a dynamic UI (for most achievements) informing you about your progress during expeditions.
Auto-leveling, with bonuses awarded up to level 20. This further deepens the game mechanics in terms of scoring and experience gained in the game.
Tutorials, Notes, Bestiary, Game Options. Bookmarks allowing you to refresh your memory on various aspects and mechanics of the game, available as bookmarks in the Expedition Base.
"End-Gaming"Expanded gameplay after completing the campaign for the first time. It introduces several new mechanics and modifies existing ones. It allows you to visit almost all expeditions in any order. The store is adapted to this type of gameplay. You can now focus solely on improving your results in specific expeditions. From now on, attempts will be counted each time you reach the last board of a given expedition.
And much more, so you can enjoy peaceful gameplay in a magical world. Focus on outsmarting your opponents and find your Brother!
Thank You
vito74m (A100N)
Source
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