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Steam News18 January 20188y ago

Update 2.27 - Clever cubes.

All units are independant AIs. It means for example that each iube need to actually see a tree around to get wood (there is no central mind telling them where trees are located on the map).

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Full iubes:2 update

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What changed

0 fixes1 addition0 changes0 removals
  • Maps
addedAll units are independant AIs. It means for example that each iube need to actually see a tree around to get wood (there is no central mind telling them where trees are located on the map). For this reason, "not close enough" resources can sometimes lead to a complete disorganization... don't you hate those wandering iubes? Four new behaviors have been added to prevent this exasperating dilution: Water: because we all know where water is... if your iubes need water without seeing this resource nearby, they will go straight to the map's border. Wood: because this is teamwork... if there isn't wood around anymore, the first iube to discover a closer tree will spread the information to the construction crew. Gold: because we can assume where gold is... if the iubes need gold without any in sight... they will go wandering around the "gold foundry" (obviously if you decide to build a gold foundry far away from gold... this is another kind of issue). Mood: the decision mechanism for non-soldier units to switch between working / defensive / aggresive stance has been upgraded. Just... watch & enjoy :)

All units are independant AIs. It means for example that each iube need to actually see a tree around to get wood (there is no central mind telling them where trees are located on the map). For this reason, "not close enough" resources can sometimes lead to a complete disorganization... don't you hate those wandering iubes? Four new behaviors have been added to prevent this exasperating dilution: Water: because we all know where water is... if your iubes need water without seeing this resource nearby, they will go straight to the map's border.

Wood

because this is teamwork... if there isn't wood around anymore, the first iube to discover a closer tree will spread the information to the construction crew.

Gold

because we can assume where gold is... if the iubes need gold without any in sight... they will go wandering around the "gold foundry" (obviously if you decide to build a gold foundry far away from gold... this is another kind of issue).

Mood

the decision mechanism for non-soldier units to switch between working / defensive / aggresive stance has been upgraded. Just... watch & enjoy :)

Source

Steam News / 18 January 2018

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