Full notes
Full iubes:2 update
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What changed
- Maps
All units are independant AIs. It means for example that each iube need to actually see a tree around to get wood (there is no central mind telling them where trees are located on the map). For this reason, "not close enough" resources can sometimes lead to a complete disorganization... don't you hate those wandering iubes? Four new behaviors have been added to prevent this exasperating dilution: Water: because we all know where water is... if your iubes need water without seeing this resource nearby, they will go straight to the map's border.
Wood
because this is teamwork... if there isn't wood around anymore, the first iube to discover a closer tree will spread the information to the construction crew.
Gold
because we can assume where gold is... if the iubes need gold without any in sight... they will go wandering around the "gold foundry" (obviously if you decide to build a gold foundry far away from gold... this is another kind of issue).
Mood
the decision mechanism for non-soldier units to switch between working / defensive / aggresive stance has been upgraded. Just... watch & enjoy :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
