Full notes
Full iubes:2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
Changes...
- Effect Radiuswhen setting a new building (tower, outpost, granary, mill, or totem) it'll display its effect radius.
Mill/Granary radius have been shortened (easier to play for non-optimized farms, but won't change anything for most players)
Kings : you'll see a tiny King flag even if you've lost it (to remember you were king, once...)
Help/Controls: displays mouse usage (wasn't always obvious)
Online Battles: some improvements have been made to more "logically" replay strategies. Battles might become a little harder!
Debug...
Sometime there was an unkown opponent name '??' during the 1-2 first minutes of a battle.
Anti aliasing: FSAAx0 runs now properly (was locked on FSAAx2 min).
Multi monitor selection: will display a "will take effect on next start" rather than restarting game.
As asked by players...
Configuration/Keyboard: you can redefine controls (left handed, ...). Yay!
Windowed mode: real window, movable and resizable. Not applicable for multi screen owners (odd DX issue to fix)
Kings...
Total domination duration available on iubes home page. http://codrer.com/iubes/kings
But tier-2 realm will be ready quite soon. New rules, new challenge!
Real time battles... ?
You'll discover a "VOTE" page on game menu. Please do so:)
Last words...
Happy new year 2018!
And just a reminder: I'd LOVE it if you left a review. That would just be great. Thanks!
Source
Changelog.gg summarizes and formats this update. How we read updates.
