Full notes
Full ITTA update
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Repeated intro
Hey everyone! It’s the big day! ITTA is finally available to play worldwide on Steam and Nintendo Switch!
What changed
- UI and audio
- Gameplay
ITTA changes
It’s still weird to me that something I’ve worked on for so long is finally finished. Over ITTA’s development, the game has changed a lot, in ways both big and small. For my first major game to be available in so many languages, to so many people, well, it’s kind of mind-blowing to me.
If you pick up ITTA and try it out, thank you SO much! It means the world to me, and I hope you’ll consider leaving a review so I can learn from your experience and see what you thought. I’m always looking for feedback of all types to see how I can grow for the future.
If you encounter any bugs, please let me know in the forums with details (how to reproduce, your system specs, any screenshots, etc) and I will do my best to try and address it ASAP.
While ITTA is not a story-centric game, I’ve talked before, such as in this article about the game by PC Gamer, about how it was inspired by a serious time in my life in the beginning. While some of those themes and elements are still there, the game has ended up in a different place as my own life has changed for the better. I hope I’ve managed to communicate that, too.
Thank you for all your interest and support, and I hope you enjoy the game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
