Full notes
Full It'sRoachTime! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
description π character selection menu π Carpet-moth character π Woodlouse character π New objects of interaction (Pyramids, Toy soldiers) + functionality π Chess pieces (They can be thrown) π Use claws + shield π Weapon drops after death π Refinement of wall cabinets and hinges π Lighting rework π Break destruction π Claws Icon
insides: π§² Added a character voice/sounds data table π§² Added a character main menu data table π§² Code optimization
bugs fixed: β When the throwing animation was interrupted, the character control was disabled. β When hit with two hands, only one dealt damage β On the map "Holybreadbox" there is no collision of cupboard doors β Incorrectly displayed metal texture β When shooting, a 2d reload sound is always heard (attenuation was not turned on) β Incorrect cockroach material was displayed at the time of death β There was no texture of a candle β The sledgehammer texture fix
Source
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