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Steam News21 October 20241y ago

It's Only Money 1.0 is here!

Undercitizens, the day is here. It's Only Money is graduating from Early Access to a 1.0 release, and with this update comes a lot of features we're excited to discuss.

Full notes

Full It's Only Money update

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What changed

0 fixes7 additions3 changes0 removals
  • Gameplay
  • Store
  • Performance
  • Balance
addedIt's Only Money is graduating from Early Access to a 1.0 release, and with this update comes a lot of features we're excited to discuss. Before we tuck in to the new stuff, we'd like to spend a moment reminiscing of our Early Access journey.
addedSince our launch into Early Access with Chapter Zero, we've gathered feedback and ideas from the community and divvied big ticket items into major updates, culminating with a new chapter full of major improvements and new systems.
changedWhether it's the earliest overhaul of the vitals system, improved house customisation systems, vehicle purchasing or even hidden collectables like the Bogan Balloons, we've had a ton of fun taking your feedback and doing our best turning them into tangible features in It's Only Money.
changedAdditionally, when we get reports for crashing and performance issues, we've done our best to assess and fix where possible - and we understand, there's always more to do. We encourage those reports to keep coming.
addedAll that to say, thank you for joining us on our journey so far. Your help as a community has been invaluable and we truly hope at some point along the Early Access timeline we've made one or two things that you've really loved in Rockhaven.
addedThe Mayor arc is coming to a close. It's time to take the fight directly to that pesky little Mayor who threw you and many others underground. As is tradition for Takeover missions, these are our larger more cinematic missions that deliver story exposition and new mechanics.

It's Only Money changes

  • Roguehero
addedIt's Only Money is graduating from Early Access to a 1.0 release, and with this update comes a lot of features we're excited to discuss. Before we tuck in to the new stuff, we'd like to spend a moment reminiscing of our Early Access journey.
addedSince our launch into Early Access with Chapter Zero, we've gathered feedback and ideas from the community and divvied big ticket items into major updates, culminating with a new chapter full of major improvements and new systems.
changedWhether it's the earliest overhaul of the vitals system, improved house customisation systems, vehicle purchasing or even hidden collectables like the Bogan Balloons, we've had a ton of fun taking your feedback and doing our best turning them into tangible features in It's Only Money.
changedAdditionally, when we get reports for crashing and performance issues, we've done our best to assess and fix where possible - and we understand, there's always more to do. We encourage those reports to keep coming.
addedAll that to say, thank you for joining us on our journey so far. Your help as a community has been invaluable and we truly hope at some point along the Early Access timeline we've made one or two things that you've really loved in Rockhaven.

Undercitizens, the day is here.

It's Only Money is graduating from Early Access to a 1.0 release, and with this update comes a lot of features we're excited to discuss. Before we tuck in to the new stuff, we'd like to spend a moment reminiscing of our Early Access journey.

Since our launch into Early Access with Chapter Zero, we've gathered feedback and ideas from the community and divvied big ticket items into major updates, culminating with a new chapter full of major improvements and new systems.

Whether it's the earliest overhaul of the vitals system, improved house customisation systems, vehicle purchasing or even hidden collectables like the Bogan Balloons, we've had a ton of fun taking your feedback and doing our best turning them into tangible features in It's Only Money.

Additionally, when we get reports for crashing and performance issues, we've done our best to assess and fix where possible - and we understand, there's always more to do. We encourage those reports to keep coming.

All that to say, thank you for joining us on our journey so far. Your help as a community has been invaluable and we truly hope at some point along the Early Access timeline we've made one or two things that you've really loved in Rockhaven.

With all that out of the way, let's dig into some of the key content and features that arrive with the 1.0 update:

Takeover: Rockhaven City

The Mayor arc is coming to a close. It's time to take the fight directly to that pesky little Mayor who threw you and many others underground. As is tradition for Takeover missions, these are our larger more cinematic missions that deliver story exposition and new mechanics.

We don't want to spoil too much about this one other than it's an explosive resolution to the story that started in Chapter Zero. Give that Mayor one from us.

EXP System and Modifiers

With our work in Chapter Three, we explored rogue-like elements with the Metro Dungeon and MOVR HQ Takeover. We found it a lot of fun to break the game with OP stats and abilities and we thought why not give the players the power in general. Starting today, almost everything you do in the city will reward some EXP points, and once you earn enough you'll gain a stat point. These can be spent on a multitude of persistent statistics like unarmed damage, jump height or even movement speed. The more you play, the more brokenly powerful you'll become! We've had a ton of fun messing with different builds and we're looking forward to seeing the inevitable one-punch-man build someone'll make.

It's not just inherent power that we put in your control. Introducing Modifiers! These are fun little effects that modify your game play in humorous or novel ways. Some highlights include anti-grav knockout, which sends enemies into orbit upon a KO hit, or allergy hit, which causes an enemies head to grow with every hit. Others, like 12 FPS or Baby Mode are fun visual twists that allow you to see the game in a new way.

Every 10 levels you earn you'll unlock a new modifier slot, so it's completely possible to mix and match a bunch and make It's Only Money look like some kind of hacked-up nightmare. Do your thing!

Some time ago, we added mini-bosses that patrol the streets. We conveyed that eventually they'll have a fun purpose, well, today

Source

Steam News / 21 October 2024

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