It's Locked V 1.1 Update It's the holiday update. Included with this update is some general fixes along with a new option to give the monster a festive Christmas hat and sleigh bells.
Full notes
Full It's Locked update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions0 changes0 removals
Gameplay
UI and audio
addedIt's Locked V 1.1 UpdateIt's the holiday update. Included with this update is some general fixes along with a new option to give the monster a festive Christmas hat and sleigh bells.
addedIt's Locked V 1.1 UpdateAdded - Christmas mode which can be enabled in settings. Gives the monster a Santa hat and replaces his chain noises with sleigh bells.
fixedIt's Locked V 1.1 UpdateFixed - Monster sometimes violently vibrating. - Decreased attenuation radius for monster smashing doors in. Now it won't sound like its right in your ear. - Monster forgetting to flee if its triggered before it spawns. - Monster turning to face the wrong direction for patrols. - some environmental geometry.
It's Locked changes
addedIt's the holiday update. Included with this update is some general fixes along with a new option to give the monster a festive Christmas hat and sleigh bells.
addedAdded - Christmas mode which can be enabled in settings. Gives the monster a Santa hat and replaces his chain noises with sleigh bells.
fixedFixed - Monster sometimes violently vibrating. - Decreased attenuation radius for monster smashing doors in. Now it won't sound like its right in your ear. - Monster forgetting to flee if its triggered before it spawns. - Monster turning to face the wrong direction for patrols. - some environmental geometry.
It's Locked V 1.1 Update
It's the holiday update. Included with this update is some general fixes along with a new option to give the monster a festive Christmas hat and sleigh bells.
Added - Christmas mode which can be enabled in settings. Gives the monster a Santa hat and replaces his chain noises with sleigh bells.
Fixed - Monster sometimes violently vibrating. - Decreased attenuation radius for monster smashing doors in. Now it won't sound like its right in your ear. - Monster forgetting to flee if its triggered before it spawns. - Monster turning to face the wrong direction for patrols. - some environmental geometry.