Full notes
Full It's Fine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Balance
- Store
- UI and audio
- Fixes
π Playtest v0.0.22 Patch Notes π
-- Notes on Platforms Support --
Ultrawide Screens: Should work just fine now on all types and resolutions of Ultrawide screens π€
Linux: Available and working π€
Steam Deck: Technically it should work OKish on Steam Decks now, but we still didn't properly set up Steam Deck controls and tested it! We're defiantly planning to do that in the future so stay tuned!
Mac: Will be available soon, hopefully before the public Demo release.
New Features
Room Upgrades: Use the company's credit card to buy additional stuff that will spawn in the room and provide various effects and bonuses
Added ESC menu: you can now actually exit the game π
Gameplay
Refactored the Overdrive system
Added more passive-leaning Overdrive upgrades in the Dreamtree
Increased Dreamtree upgrades effects and bonuses. Prestige should now feel more meaningful even when not specing towards active / Overdrive paths
Added visual feedback to Botfarm's resource generation
Added visual ques for new available upgrade in stations
Simplified and rebalanced station upgrades
With the Autoclick upgrade purchased, moving the cursor while clicking on a station won't stop the clicks
Fixed some prestige effects that didn't really work. speccing towards idle playstyle in prestige should now feel more powerful
UI
Added support for 16:10 aspect ratio
Added Windowed & Borderless Fullscreen modes
Adjusted panel sizes and other settings to support all 16:9 screen sizes (Full HD, 2K, 4K)
Added Ultrawide monitors support
Adjusted some panel text and settings to make sure its not cut-off screen
Panels will on longer appear out of screen / get cut by screen bounds when zoomed - panels will always open inside the viewport
Prestige Tooltips won't hide unlocked nodes
When holding shift to buy max, price is properly calculated
Bugs
Fixed a game breaking bug where auto-saving would wipe the save in some edge-cases
Auto Complete [Prestige upgrade] effect is now working as expected
Adjusting sliders on settings will not move the screen
Buffs / Production SFX/VFX will now properly mute when viewing the Dreamtree
Refunding Sleep Hours (Prestige passive points) now works as expected
Buffs no longer persists between prestiges
Resources panel will now position correctly on different screen sizes
Fixed a number of upgrade tooltips showing wrong values on max level
Fixed some visual artifacts
Misc
Add various SFX
Joe will now blink and give you and occasional sideeye. Probably the most important fix.
If you wish to join the playtest, have any questions, suggestions, feedback, or there's anything at all we can do for you - feel free to hit us up on our Discord / socials / mail, we promise to answer everyone asap!
Thanks, everyone!
Cat & Dog
Source
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