It's a Gluttonous Life
Steam News 3 January 20264mo ago

Version a0.52.3 Changelog

-Adapted and expanded on the clothing system from voraphile's Voracious patch (look below). Predators now have their own individual preference on whether or not to strip the player of their clothing. Additionally, the p…

Update log

Full It's a Gluttonous Life update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

5 fixes7 additions2 changes1 removal
  • Gameplay
  • Store
  • Fixes
  • Performance
  • Workshop
addedAdapted and expanded on the clothing system from voraphile's Voracious patch (look below). Predators now have their own individual preference on whether or not to strip the player of their clothing. Additionally, the player's currently worn clothing is more clearly displayed on the bottom of the inventory screen, and your clothing limits where you can go (so you can't just go out and about when you're naked).
addedAdded the Clothes Store location where clothing can be purchased. This location also has a sales assistant that you can talk to.
addedAdded the ability to get makeshift clothing when you have nothing to wear.
addedAdded several new types of clothing.
addedAdded clothing preferences for NPCs. What you wear can now provide a bonus or a penalty to your relationship gain when interacting with a specific character.
added--Properly ask about the lust/masturbation preference when starting a new game (instead of using default and only asking after reloading that new saved game).

-Adapted and expanded on the clothing system from voraphile's Voracious patch (look below). Predators now have their own individual preference on whether or not to strip the player of their clothing. Additionally, the player's currently worn clothing is more clearly displayed on the bottom of the inventory screen, and your clothing limits where you can go (so you can't just go out and about when you're naked).

-Added the Clothes Store location where clothing can be purchased. This location also has a sales assistant that you can talk to.

-Added the ability to get makeshift clothing when you have nothing to wear.

-Added several new types of clothing.

-Added clothing preferences for NPCs. What you wear can now provide a bonus or a penalty to your relationship gain when interacting with a specific character.

-Implemented parts of voraphile's Voracious patch (up to v3.03):

---Properly ask about the lust/masturbation preference when starting a new game (instead of using default and only asking after reloading that new saved game).

---Fixed the typo for the lust/masturbation preference third option ("Disable" instead of "Keep").

---Fixed the "Disable Forced Masturbation" setting not properly working when the prey is unwilling.

---Fixed (hopefully for good) the crash bug sometimes seen after you saved a game while RenPy is performing background tasks and you reload that game later ("pop()" error in character_schedules.rpy).

---Fixed a bug sometimes seen during drinking sessions at Elaine's home, when she says "Oof, it's getting pretty late." and goes to bed: the drinking session variables are not properly reset and should the pc speak to her next morning, the said session would wrongly resume.

---Properly allow the pc to pick up their car when they parked it at the Beach and are departing from the Secluded Beach.

---Fixed missing counter-proposal item in menu when selling a "precious item" Doris appraised for $1 or less.

---Do not any more reset the warning flag just after a conversation with Jasmine about her intention to digest the pc should they ask to be eaten by her, and instead remember that intention for future conversations with her, and until the pc gets eaten (by any pred, willingly or not).

---Disabled the "Can you eat me?" option in conversations with preds, when the pc is carrying groceries (i.e. it would apply in the Supermarket, such as when a predator is encountered here, and yes, it happens).

---Beautified the Stats screen, grouped the skills by Physical and Intellectual types, and added a short explanation text for the progress bars seen under each.

---Improved the Inventory screen: the inventory item names max width in the list was increased (avoiding line feeds in names, most of the time), and the vertical space between lines was reduced, allowing to display more items in the list (less scrolling needed). Also now use different tool tips when trying to open the inventory and it is not possible (e.g. due to a "tight belly" or "digested pc limbs").

---Implemented an inventory split system: when the pc is vored, their inventory is now split between what they are wearing (on their body or in their pockets) and a backpack (that they normally always bring along with them everywhere they go). The "Inventory" button is then replaced with a "Pockets" one, and gives access (when not in a tight belly) only to what the pc is actually wearing (i.e. unique items, considered as worn on the pc body, and pocket-able items they had in their global inventory). The number of pocketed items of each type is also restricted: one lifesaver pack of each type (automatically used after swallowed),

Source

Steam News / 3 January 2026

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