IT IS STEAM NEXT FEST Yes, it's rolled around once more. And It Takes a War - the new game from Thomas Mackinnon, the creative mind behind THE CORRIDOR - is taking part.
In this update2
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Full It Takes a War update
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addedIT IS STEAM NEXT FESTYes, it's rolled around once more. And It Takes a War - the new game from Thomas Mackinnon, the creative mind behind THE CORRIDOR - is taking part.
changedIT IS STEAM NEXT FEST[dynamiclink href="https://store.steampowered.com/app/4048280/It_Takes_a_War_Demo_Drills_Directors_Cut/"]Oh, and you can play it on Deck, should you wish. It runs great locked at 40fps, and we've worked hard to front load Deck optimisation ahead of the launch of the main game. It is still in development, of course, so please keep us in loop with any quirks you might experience, and we'll factor any fixes into the ongoing dev.
changedWATCH OUR SIX, OVER!As we enter the final phase of our campaign - and one of the biggest showcase events here on Steam - we humbly request your support. Play the demo, if you haven't already, and let us know what you think via a little review. It's a five minute prelude to the game, so not a huge time investment. Oh, and please wishlist, too - this is a huge help for us in the run up to launch. See you next time for a bit of release date news, maybe.
addedYes, it's rolled around once more. And It Takes a War - the new game from Thomas Mackinnon, the creative mind behind THE CORRIDOR - is taking part.
changed[dynamiclink href="https://store.steampowered.com/app/4048280/It_Takes_a_War_Demo_Drills_Directors_Cut/"]Oh, and you can play it on Deck, should you wish. It runs great locked at 40fps, and we've worked hard to front load Deck optimisation ahead of the launch of the main game. It is still in development, of course, so please keep us in loop with any quirks you might experience, and we'll factor any fixes into the ongoing dev.
changedAs we enter the final phase of our campaign - and one of the biggest showcase events here on Steam - we humbly request your support. Play the demo, if you haven't already, and let us know what you think via a little review. It's a five minute prelude to the game, so not a huge time investment. Oh, and please wishlist, too - this is a huge help for us in the run up to launch. See you next time for a bit of release date news, maybe.
Yes, it's rolled around once more. And It Takes a War - the new game from Thomas Mackinnon, the creative mind behind THE CORRIDOR - is taking part.
Not only is our short prelude to the game now live (a demo, if you will, although all the content is exclusive to this Director's Commentary meets Training Ground for the game), but we've also managed to steal a bit of time from Thomas to play a bit of the game for you. With even more commentary.
[dynamiclink href="https://store.steampowered.com/app/4048280/It_Takes_a_War_Demo_Drills_Directors_Cut/"]Oh, and you can play it on Deck, should you wish. It runs great locked at 40fps, and we've worked hard to front load Deck optimisation ahead of the launch of the main game. It is still in development, of course, so please keep us in loop with any quirks you might experience, and we'll factor any fixes into the ongoing dev.
WATCH OUR SIX, OVER!
As we enter the final phase of our campaign - and one of the biggest showcase events here on Steam - we humbly request your support. Play the demo, if you haven't already, and let us know what you think via a little review. It's a five minute prelude to the game, so not a huge time investment. Oh, and please wishlist, too - this is a huge help for us in the run up to launch. See you next time for a bit of release date news, maybe.