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Steam News3 December 20241y ago

v 1.0.1 Bugfix and Target FPS Limit update

First post launch update! Bugfix and Target FPS Limit update + 1 new module The update is currently only on a "beta" test branch, but should be pushed public in 1-2 days (if no bugs get found).

Full notes

Full IT Startup: Tech Fodder update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes3 additions4 changes0 removals
  • Compatibility
  • Performance
  • UI and audio
changedBugfix and Target FPS Limit update + 1 new moduleThe update is currently only on a "beta" test branch , but should be pushed public in 1-2 days (if no bugs get found). Edit: the update is already live for everyone.
changedBugfix and Target FPS Limit update + 1 new moduleIf you want to get the newest version right away: just switch on the Full Game on Steam under "Betas" to the "beta - test branch".
addedBugfix and Target FPS Limit update + 1 new moduleAdded "Target FPS Limit" to the Screen Settings, as some players with a beefy PC provided feedback that the game can run on a milion FPS and this makes the GPU go crazy :P if this is the case for you: now you can set a "Target FPS Limit".
addedBugfix and Target FPS Limit update + 1 new moduleNew Modificator Module: "Generator Magic" that gains us resources each 2nd time we generate a card. This is just a first part of new upcoming content to make a "Generate build" more viable (there will be more added: for example a Dev Card that scales with card generation).
fixedBugfix and Target FPS Limit update + 1 new moduleBUGFIX: playing Knowledge Cards on taken over employees had some edge cases with the indicator glowing red (but the card was playable), this is now fixed.
fixedBugfix and Target FPS Limit update + 1 new moduleBUGFIX: playing Knowledge Cards on spawned Overemployed Developer copies had some edge cases with the indicator glowing red (but the card was playable), this is now fixed.

IT Startup: Tech Fodder changes

changedThe update is currently only on a "beta" test branch , but should be pushed public in 1-2 days (if no bugs get found). Edit: the update is already live for everyone.
changedIf you want to get the newest version right away: just switch on the Full Game on Steam under "Betas" to the "beta - test branch".
addedAdded "Target FPS Limit" to the Screen Settings, as some players with a beefy PC provided feedback that the game can run on a milion FPS and this makes the GPU go crazy :P if this is the case for you: now you can set a "Target FPS Limit".
addedNew Modificator Module: "Generator Magic" that gains us resources each 2nd time we generate a card. This is just a first part of new upcoming content to make a "Generate build" more viable (there will be more added: for example a Dev Card that scales with card generation).
fixedBUGFIX: playing Knowledge Cards on taken over employees had some edge cases with the indicator glowing red (but the card was playable), this is now fixed.

First post launch update!

Bugfix and Target FPS Limit update + 1 new module

The update is currently only on a "beta" test branch, but should be pushed public in 1-2 days (if no bugs get found). Edit: the update is already live for everyone.

If you want to get the newest version right away: just switch on the Full Game on Steam under "Betas" to the "beta - test branch".

  • Added "Target FPS Limit" to the Screen Settings, as some players with a beefy PC provided feedback that the game can run on a milion FPS and this makes the GPU go crazy :P if this is the case for you: now you can set a "Target FPS Limit".

  • New Modificator Module"Generator Magic" that gains us resources each 2nd time we generate a card. This is just a first part of new upcoming content to make a "Generate build" more viable (there will be more added: for example a Dev Card that scales with card generation).
  • BUGFIXplaying Knowledge Cards on taken over employees had some edge cases with the indicator glowing red (but the card was playable), this is now fixed.
  • BUGFIXplaying Knowledge Cards on spawned Overemployed Developer copies had some edge cases with the indicator glowing red (but the card was playable), this is now fixed.
  • BUGFIXfixed concede battle edge case that cause the "End Turn" button to be active outside of a Project Battle.
  • BUGFIXfixed targeting text for cards that Absorb Burnout
  • BUGFIXfixed edge case of "Mystery Box" starter module and "Power Generator" combination (generate mechanic was not triggering twice like on the module text), this is now fixed.
  • BUGFIXfixed upgraded Card UI masking issue during card upgrade in scroll view
  • BUGFIX: some typo fixes

  • What is also investigated

    an edge case has been reported that a starter deck did not unlock after winning a run. Currently I was not able to reproduce this scenario (it looks like a rare edge case), but this is under investigation.

    If this happens to you

    please let me know any details of your run that could help with finding it!

More will come soon. This is just a first package with fixes and some new stuff. :)

Have fun, Matt

Source

Steam News / 3 December 2024

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