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Steam News7 June 20197y ago

Patch notes for v1.00g

Features: - I have added direction digging to the game. Enable it in the Gameplay Options. It is off by default. This digs in a direction and auto-selects blocks to dig.

Full notes

Full It Lurks Below update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedFeatures: - I have added direction digging to the game. Enable it in the Gameplay Options. It is off by default. This digs in a direction and auto-selects blocks to dig. - I have added map transparency to the Gameplay options menu. This will set how transparent the map is when over the world. (100% completely transparent, 0% opaque) - If you are close enough to the Homestone to get the slow-digestion aura, you can no longer port TO the Homestone. This will prevent a few “recall to below but just a bit out of range of Homestone” mistakes. - The automap now reveals every story-page room on the map on world create or load. They will always be there. This will give a few goals for people to find on the map. - When you turn something to compost, or sell something to a vendor, there is a new message that floats off the cursor displaying how much - I have added both aqua and sunrise ore bulbs to magic farming. If you have magic ore farming unlocked, the recipes will automatically be there. - If you craft armor with crimson, ash or nether ore, it has a chance at being purple now and 1-2 extra affixes. - Monsters can now open doors - When you clear a room, there is now a chance to spawn an improved/rare chest instead of just a normal one - The orange chests that drop compost now have a much better chance at dropping runes - I have increased the chance of runes dropping from bosses/named-monsters - Wraiths can now appear in invasions after level 75 Bugs: - When placing some buildings (like planter-boxes) right next to some objects (like torches) or other buildings it looked like it was okay, but would not place. This is fixed. - Fixed a typo with the word "Magnet" - The amount of compost out of the orange chests didn't scale correctly, but it has been fixed. - If you remapped your interact/'e' key, it didn't display it correctly in the pop-up for your class ancient rank-up message - When dirt was converted to grass or from grass back to dirt, it wasn't updating on the map correctly, but it is fixed. - Rarely, when you killed a boss, the exit door would not spawn, but I believe it is fixed.

It Lurks Below changes

changedFeatures: - I have added direction digging to the game. Enable it in the Gameplay Options. It is off by default. This digs in a direction and auto-selects blocks to dig. - I have added map transparency to the Gameplay options menu. This will set how transparent the map is when over the world. (100% completely transparent, 0% opaque) - If you are close enough to the Homestone to get the slow-digestion aura, you can no longer port TO the Homestone. This will prevent a few “recall to below but just a bit out of range of Homestone” mistakes. - The automap now reveals every story-page room on the map on world create or load. They will always be there. This will give a few goals for people to find on the map. - When you turn something to compost, or sell something to a vendor, there is a new message that floats off the cursor displaying how much - I have added both aqua and sunrise ore bulbs to magic farming. If you have magic ore farming unlocked, the recipes will automatically be there. - If you craft armor with crimson, ash or nether ore, it has a chance at being purple now and 1-2 extra affixes. - Monsters can now open doors - When you clear a room, there is now a chance to spawn an improved/rare chest instead of just a normal one - The orange chests that drop compost now have a much better chance at dropping runes - I have increased the chance of runes dropping from bosses/named-monsters - Wraiths can now appear in invasions after level 75 Bugs: - When placing some buildings (like planter-boxes) right next to some objects (like torches) or other buildings it looked like it was okay, but would not place. This is fixed. - Fixed a typo with the word "Magnet" - The amount of compost out of the orange chests didn't scale correctly, but it has been fixed. - If you remapped your interact/'e' key, it didn't display it correctly in the pop-up for your class ancient rank-up message - When dirt was converted to grass or from grass back to dirt, it wasn't updating on the map correctly, but it is fixed. - Rarely, when you killed a boss, the exit door would not spawn, but I believe it is fixed.

Features: - I have added direction digging to the game. Enable it in the Gameplay Options. It is off by default. This digs in a direction and auto-selects blocks to dig. - I have added map transparency to the Gameplay options menu. This will set how transparent the map is when over the world. (100% completely transparent, 0% opaque) - If you are close enough to the Homestone to get the slow-digestion aura, you can no longer port TO the Homestone. This will prevent a few “recall to below but just a bit out of range of Homestone” mistakes. - The automap now reveals every story-page room on the map on world create or load. They will always be there. This will give a few goals for people to find on the map. - When you turn something to compost, or sell something to a vendor, there is a new message that floats off the cursor displaying how much - I have added both aqua and sunrise ore bulbs to magic farming. If you have magic ore farming unlocked, the recipes will automatically be there. - If you craft armor with crimson, ash or nether ore, it has a chance at being purple now and 1-2 extra affixes. - Monsters can now open doors - When you clear a room, there is now a chance to spawn an improved/rare chest instead of just a normal one - The orange chests that drop compost now have a much better chance at dropping runes - I have increased the chance of runes dropping from bosses/named-monsters - Wraiths can now appear in invasions after level 75 Bugs: - When placing some buildings (like planter-boxes) right next to some objects (like torches) or other buildings it looked like it was okay, but would not place. This is fixed. - Fixed a typo with the word "Magnet" - The amount of compost out of the orange chests didn't scale correctly, but it has been fixed. - If you remapped your interact/'e' key, it didn't display it correctly in the pop-up for your class ancient rank-up message - When dirt was converted to grass or from grass back to dirt, it wasn't updating on the map correctly, but it is fixed. - Rarely, when you killed a boss, the exit door would not spawn, but I believe it is fixed.

Source

Steam News / 7 June 2019

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