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Steam News4 December 20232y ago

Demo Update #2!

Thanks again for all the helpful feedback. Due to your awesome thoughts, the following fixes and updates have been implemented. Combat: Sword swing is even faster now!

Full notes

Full It Is A Good Knight To Die update

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What changed

0 fixes0 additions0 changes3 removals
  • Gameplay
removedRemoved the mace from "wolf den" level, as it could cause the player to get soft locked from completing the level.
removedController users should no longer get the "character flip" bug, and now you can make the knight moonwalk!
removedAttacking just before landing no longer forces you to wait for your attack timer to finish. Should feel a lot more fluid when spamming attacks and jumping about.

It Is A Good Knight To Die changes

removedRemoved the mace from "wolf den" level, as it could cause the player to get soft locked from completing the level.
removedController users should no longer get the "character flip" bug, and now you can make the knight moonwalk!
removedAttacking just before landing no longer forces you to wait for your attack timer to finish. Should feel a lot more fluid when spamming attacks and jumping about.

Thanks again for all the helpful feedback. Due to your awesome thoughts, the following fixes and updates have been implemented.

Combat: Sword swing is even faster now! There should be almost no windup from our knight anymore.

Same update to his jump attack, it's much faster.

"tap" jump should be significantly larger. Clearing those gaps with a tap should be possible in more places.

Game:

Removed the mace from "wolf den" level, as it could cause the player to get soft locked from completing the level.

Bug Fixes:

Controller users should no longer get the "character flip" bug, and now you can make the knight moonwalk!

Attacking just before landing no longer forces you to wait for your attack timer to finish. Should feel a lot more fluid when spamming attacks and jumping about.

Source

Steam News / 4 December 2023

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