Full notes
Full It Is A Good Knight To Die update
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What changed
- Gameplay
It Is A Good Knight To Die changes
Thanks again for all the helpful feedback. Due to your awesome thoughts, the following fixes and updates have been implemented.
Combat: Sword swing is even faster now! There should be almost no windup from our knight anymore.
Same update to his jump attack, it's much faster.
"tap" jump should be significantly larger. Clearing those gaps with a tap should be possible in more places.
Game:
Removed the mace from "wolf den" level, as it could cause the player to get soft locked from completing the level.
Bug Fixes:
Controller users should no longer get the "character flip" bug, and now you can make the knight moonwalk!
Attacking just before landing no longer forces you to wait for your attack timer to finish. Should feel a lot more fluid when spamming attacks and jumping about.
Source
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