In this update3
Full notes
Full It came from space and ate our brains update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Maps
- Gameplay
- UI and audio
- Fixes
- Balance
It came from space and ate our brains changes
Good day, Alien Slayers!
A very good day indeed. We have just pushed the HARDER Update live for everyone! What’s in it for you? We improved the game by addressing the feedback we’ve gathered from reviews, events and player messages. Now you can Die Harder! Wait, is that taken already?
Main update features:
All Campaign and Survival maps have been updated and improved for navigation (added navigation markers), performance (removed shadows cast by small objects) and gameplay (re-designed layouts)
Rumble has been added to the game when using a controller
We’ve added Korean and Traditional Chinese to the language options
The arrow leads to safety...or not?...
Full changelog:
Improved all Campaign maps, adding visible guides
Improved all Survival maps, removing shadows cast by small objects
Improved "Co-op" triggers to pressure plates instead of buttons
Added controller rumble to the game
Added a wave counter to Survival Mode
Added a feature where the weapon wheel is accessible while waiting to be revived
Added a "final wave" message to Survival Mode
Added Korean and Traditional Chinese language options
Added invulnerability while sprinting
Fixed a bug where highscores weren't saved
Fixed a bug where "waiting for teammate to revive you" was visible in Campaign Mode
Fixed a bug where the incorrect text was displayed when waiting for the train
Fixed a bug where the sound of the laser gun would get stuck
Fixed a bug where terminals would not initially respond to button presses
Fixed a bug where players were able to give input during the Game Over screen
Fixed a bug in the Alleys map where players would fall through the floor
Fixed a bug in the Rooftops map where players would fall off the lifted container
Fixed a bug in Survival maps where the drone would drop crates in unreachable places
Fixed a bug where turrets would shoot at aliens behind walls or obstacles
Fixed a bug where aliens would spawn too close to players
Fixed a bug where guns would continue to fire on the victory screen
Tweaked the revival mechanic for Survival mode
Tweaked alien movement speed on Easy difficulty
Tweaked difficulty of the Hospital survival map
Tweaked the first waves of aliens in the Rooftops map to not be endless
Tweaked the flashing effect for Egg and obstacles to be less obtrusive
Added the All in! Games logo to the intro sequence
Fixed a bug where the game needed to reboot in order to switch the first player’s controller
Improved rumble for different types of controllers
Added rumble effect to weapons
Fixed several bugs that would cause Rumble to continue endlessly
Fixed z-fighting issues with some of the arrows on the ground
Fixed an issue that would cause music to stop playing when restarting a level
Tweaked rumble effects for pickups, sprints and health
Let us know what you think about the changes and share the good news with all alien exterminators around the world! But do it HARDER!
Everything about It came from space ate our brains:
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https://store.steampowered.com/app/342620/It_came_from_space_and_ate_our_brains/
Source
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