Update log
Full It Belongs in a Museum update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
When I say "kind of", I mean it takes 18 hours to compile the game on my PC, this is because of all the shaders translated from UE5 assets I had put in. BUT, for the three of you still paying attention this is what changed:
I made the enemies less bullet spongy. Someone in the forum commented that it took too much to kill even lowbie enemies and I agree, It sucks that I had not looked at the forum in such a long time but, there it is.
I also attempted to fix up the tutorial area as well. I am lost for lots of time now, I am in my second year of the PhD and working on research, so ... its as good as it gets without some feedback.
I also remembered someone once asked for a ghost character, so I started working on one finally, but it is not in there yet. For the time being I am quite happy with my new version and I hope you like it also.
In a final say, I saw that there was a review that was extremely scathing about my game, fair enough. criticism is the only way to make things better. To be fair though to myself, I did not make this game specifically to make money. If i only had tried to slop something together to get paid, I would have pulled the game from the store immediately when it was not as successful as the reviewer expected it to be. The difference is this: I made this and will continue to update it for myself. The best things creatively are done by people who are inspired to make it for themselves, So that is it.
Thanks for sticking around! and if your new thanks for giving it a try!
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