Update log
Full It Belongs in a Museum update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings! it’s been a very long time since I have updated this game and for the few of you who might see this and have it installed still (I Hope!) I have made the game even better, at least I think I have! First, everything has changed level-wise. I was never happy with the initial assets I used to make the different ruins, and they are head and shoulders better than they used to be! Second, I have added a great deal to the game play. I added traps in the levels, some very easy puzzles, and maps on the weapons table that gives hints to how to finish an area, to name a few things. Guns and preparation are handled in an airplane before the level section now. You must jump from the plane to parachute to the ground and start the level. I am sorry though, I have yet to figure out a way to have guns pre-loaded when levels start, so you must quickly run and load them. Enemies are now spawned in around the player using “soul link” a procedural spawner that makes it both more challenging to shoot enemies and made it possible to have the better-looking levels as pre-spawned enemies dragged down performance. The music is by a great California group called “Battle Tapes” I heard them here in Japan through a friend and surprisingly if I credit them and I’m making no money on the game, I can use their awesome tracks! You can hear the music when you use the slow time power, which costs you a bit of health to start. During one of the songs, you can slow time, fire powerful magic bullets that will finish most enemies off in one shot, but it comes at a price: killing an enemy this way takes a small amount of your health (1%) away each time, so it’s meant as something fun but that you should watch how much you use it. All, or nearly all important or useable objects can be “force pulled” like other VR games though it can depend on how close you are to the objects. The wrist PC now shows the location of important objects at the edges of the radar; thus, it is easier to find the skull keys, altars, and other objects needed to pass levels. There are of course still problems. I have not fixed everything. Sometimes things fall through the ground, if you force pull it, you may get it back. Inanna still gets stuck on occasion, and you must de-spawn her and respawn her with the wrist pc. The tutorial is still more or less old information and hopefully I will find time to update it in a few months. There are more problems, but I can’t remember off hand. I hope you let me know of things you find problematic so I can add them to a list to fix when time allows.
Extracted changes
- Maps
- Gameplay
Thank you very much and I hope you have fun with this new version. I am having a lot of fun redoing it!
Source
