Full notes
Full Isletopia update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Balance
- Gameplay
- UI and audio
Isletopia changes
Welcome to Isletopia - the world of greenifying barren lands!
Did you ever feel like you’d want to reforestate every barren land you see? Now, you’ll have this chance in Isletopia - where your goal will be land reforestation and greenification of islands. Make them green and teeming with life again!
We’re currently at a point where we can invite smaller groups to playtest the current early version, to help us shape the game further, and see some of your best ideas implemented in the final version.
If you'd like to get access to the playtest, please post here or on our Discord channel.
Once you're done playing, we're eager to hear what you have to say about the game by filling in this short survey: (https://forms.gle/tv7x1JZrrtpNjCGi8)
We're so excited to see what you all think about this version, as there's so much more that is still going to be improved and added to the game :)
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If you’re interested in how the development of the game goes, here’s just our latest list of updates/improvements in-game, and there is much much more coming in the following months that we're so excited to share!
improved level goal circle progress - added double water buffer on the bottom generation - improved map pan when zooming to clip to borders properly - improved placing particles added leafs and smoke - double checked level caps on map - reduced amount of houses a bit quickly - regrow seeds not visible fixed - new tile ditch variations (Wrong colors though!)) - balancing objects scoring a bit - ditch placement correct transitions - playing around with vertex shader for foliage wind sway - app settings for music & sound level volumes added - settings popup - settings scrollbar display bug - sliders generalized - try again scroll bug fix - credits & some other text improvements - updated google forms links - fixed some issues with sound/music defaults - added dev toggles to settings for users to be able to switch - improved settings menu - balanced goals a bit - improved rustling shader - improved default sound volumes and volume toggling to properly account for default values as well - improved credits - added watermark for early version - switch zoom and move tutorials - game remembers last patternID for each objects - added modularized object render data for size and offsets ....
Source
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