What changed
1 fix0 additions0 changes0 removals
fixedNEW QOL: - Added 'Hold-to-Craft' on recipes to save from extra clicking in the mid-game. Hold left-click on any crafting recipe to queue up bulk - Added right-click functionality to the 'Remove Crafting' buttons. This will remove all items in queue (currently can noticably lag with large queue sizes, optimizations to come) CHANGES: - Added a new Objective between #38 and #39 that should help smooth out a hole in story progression - Can now have either boat be sailed manually without a golem, with a limit that only one at a time can be sailed this way - 'Smouldering' and 'Latent Strength' still show up in the damage calculation window if the skill is equipped but the multiplier is x1 - Hunters have less variance in their swing speed, down from 20% to 10% - Weapons now have different swing speeds. This will be fleshed out further very soon FIXES: - Another boat auto-load fix, this time for when all boats don't have golems assigned - The ability to build two extra boats in specific situations has been removed - Fixed a bug where boats could be updated while not at Solace
Isles of Silence changes
fixedNEW QOL: - Added 'Hold-to-Craft' on recipes to save from extra clicking in the mid-game. Hold left-click on any crafting recipe to queue up bulk - Added right-click functionality to the 'Remove Crafting' buttons. This will remove all items in queue (currently can noticably lag with large queue sizes, optimizations to come) CHANGES: - Added a new Objective between #38 and #39 that should help smooth out a hole in story progression - Can now have either boat be sailed manually without a golem, with a limit that only one at a time can be sailed this way - 'Smouldering' and 'Latent Strength' still show up in the damage calculation window if the skill is equipped but the multiplier is x1 - Hunters have less variance in their swing speed, down from 20% to 10% - Weapons now have different swing speeds. This will be fleshed out further very soon FIXES: - Another boat auto-load fix, this time for when all boats don't have golems assigned - The ability to build two extra boats in specific situations has been removed - Fixed a bug where boats could be updated while not at Solace
NEW QOL
- Added 'Hold-to-Craft' on recipes to save from extra clicking in the mid-game. Hold left-click on any crafting recipe to queue up bulk - Added right-click functionality to the 'Remove Crafting' buttons. This will remove all items in queue (currently can noticably lag with large queue sizes, optimizations to come)
CHANGES
- Added a new Objective between #38 and #39 that should help smooth out a hole in story progression - Can now have either boat be sailed manually without a golem, with a limit that only one at a time can be sailed this way - 'Smouldering' and 'Latent Strength' still show up in the damage calculation window if the skill is equipped but the multiplier is x1 - Hunters have less variance in their swing speed, down from 20% to 10% - Weapons now have different swing speeds. This will be fleshed out further very soon FIXES: - Another boat auto-load fix, this time for when all boats don't have golems assigned - The ability to build two extra boats in specific situations has been removed - Fixed a bug where boats could be updated while not at Solace