In this update6
Full notes
Full Isles of Silence update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Events
- Maps
- Fixes
Isles of Silence changes
Golems are here!
And with them come (almost) full automation. Explore the heart of Isle 3, and see what secrets and horrors may lurk beneath its surface. This one's got it all: A new major system, new monsters, new story, new characters, and a new Seasonal Event to top it all off! Add to that the myriad of bug-fixes, quality-of-life improvements, and a full UI overhaul, and you've got the result of many sleepless nights and a reason to return to the Isles.
Spooky Season is upon us!
It's perhaps a week late, but better late than never! Candy is raining from the sky onto the Isles through the entire month of November. Multiple brand-new layered armor sets are available to be created over the course of the event (and permanently kept after), thanks to our wonderful artist responsible for many of the existing armor designs you see in-game. Keep an eye out too, more may be added as the event goes on!
Full Changelog:
NEW CONTENT:
GOLEMS! Automation is here
New Isle 3 Locale
New Isle 3 Monster + Armor
Expanded Isle 3 Story
Tons of new items + recipes
New seed
2 new tiers of Stoonmelt
More Village Construction options
New Hunter(s)
HALLOWEEN EVENT + Several Layered Armors
2 new Achievements
Isle 3 has a visual map
NEW QOL:
Added more Offline Tracking
Added Refinery to notifications
Can now determine minimum Tool level per quest
Can toggle Village Decorations
Golems again
CHANGES:
UI Overhaul across the board
The bar that shows up when you're on an online demo build has been tweaked
'Reckless' skill now makes you take more damage from sources that ignore armor (posion, heat, etc.) at half the usual multiplier (previously no increase)
Ship Auto-Loading now takes some time. This is to set up future automation
Can now right-click ship's inventory to remove
Lowered the Refinery's max mastery cap for both organics
Added an icon to show that you can change a ship's name
Tool breaking now appears after chop/mine message to hopefully avoid some confusion
Items no longer show a number if they are the only item
Some item descriptions changed
Isle 3 now has a dark theme
Nicknames for certain long item names on Item Cards (such as on the Inventory page)
Seasonal Items now have unique colors
Shrist has a slightly lower evasion stat, but gains combat familiarity slightly slower
Renamed all 'crystal' to 'crystil', because 'stoon' needed a friend
Upped the resolution and fixed some art on the original 3 armors
FIXES:
Village construction page no longer looks compressed when first accessed
Manifest now retains alphebetical order
Can no longer change the boat's destination mid-travel
Web build should load faster, as it caches certain images more efficiently
Items now visually sink in the Refinery to a consistent depth
The game no longer indefiniely pings Steam if you're not logged in on web
Isle tab colors update their colors when changing themes
Fixed some incorrect values when displaying "Total Raw Resources", as it did not account for recipes that outputted multiple of one item
There was actually indeed an insidious bug in the monster targeting system that made them more likely to pick off individual hunters
Recipes that use FUEL now show the numbers in the correct order
Fert Barrel now remembers your last selected recipe on load
Coastal Pass now appears on the map again
Can no longer reinforce armors past their max levels
Armors with negative reinforcement levels now appear as 'starred', though the extra bonuses are saved. Should fix itself over time
Finally fixed the zombie hunter bug, where hunters would sometimes be considered dead upon starting a quest even with full health, causing an instant fail in some cases.
Hunters only use health potions when they'll benefit from the full heal. This was only an issue with the best healing items and high levels of the 'Metabolized' skill
Village no longer appears de-constructed if re-loaded
Source
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