In this update4
Full notes
Full Isles of Silence update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
Isles of Silence changes
At long last, Steam Achievements are here!
We also dive into the beginning of Isle 3, but just enough to finally beat that pesky final monster introduced on Isle 2 last update...
Serving as a bridge between the last major update and the next, this update brings the major things above alongside several QOL features and loose ends that weren't quite tied up in 0.3.0.
We also have a brand new Community Art-piece, this time by "Lee"!
Full notes here:
NEW CONTENT:
Added ACTS. These are small cutscenes that play before major story beats
STEAM ACHIEVEMENTS! + Achievement images and better notifications when unlocked
Isle 3's opening locale is ready to be explored
3 new Achievements
Added a Watchtower upgrade and respective donation materials
Added Wardrobe and Manifest upgrades and respective donation materials
Added Shrist Armor set
New Armor Skill: Incised - increases amount of drops from a successful quest
New Armor Skill: Smouldering - sets you on fire in exchange for higher damage
New stage in the dynamic menu
New seeds stemming from the previously unused Drodden drop
New Amalgam to help with the Shrist
New level to the consumables pouch
New Community Art from "lee"!
NEW QOL:
Better Offline menu. Now shows items crafted and how many of the items you gathered were used while crafting
Added a Growth Speed bonus to the Farm based on total Expertise
CHANGES:
The first isle no longer visually has a campfire on the 'Expeditions' screen until the story has been progressed
Shrist drops are finally named
Lowered Sealslug requirement for "Expand into the Hardlands" Village upgrade
Updated 'monster slime's description to make it more clear what its purpose is
Illid now notifies players when they unlock the Antidote
Can now see Equip Set names when hovering over the equip buttons
Hunter boxes now visually indicate when they are fainted via desaturation and darkening
The menu is now frozen to 16:9
Renamed 'Upgrades' to 'Kits' and gave them their own Inventory tab
Tab sizes automatically shrink once a certain amount are unlocked and tab size is set to 'default'. Can be reverted any time
Increased the cost of erron weapons by a single 'erron bloom'
Moved petrified bark to the 'Chopping' category for the Isle 2 excursion
Notifications vary visually between types/content
Small formatting tweaks
Lowered 'Sparkett' fuel value
Removed 'use time' from Amalgams description, as it's unimplemented currently
Shrist's health lowered slightly
FIXES:
Auto-Equip tools now works for the 'Molten Gorge' and other Expeditions with that one's mechanic
typos upon typos
Monster attack images should generally be loaded by the time combat begins
Boats can no longer be auto-loaded while travelling
'One Man Army' achievement no longer unlocks if you bail from a quest
Notifications no longer show Isle names before Isle 2 is unlocked
Recipes requiring Fuel no longer appear/disappear on Isles and categories they're not supposed to
The Dinghy on Isle 2 is no longer created with an improper amount of Hunter slots
Excursions can no longer be cleared by dropping items, they must be brought back to camp. The previous behavior was unintended, and resulted in me losing a rare drop on my playthrough >:
Craft 'Auto' tab updates when changing Isles
Removed the unbuildable construction visual from the Village Construction page
Achievement count updates correctly
Making the ship in Isle 2 now sets the destination to Isle 1 again
Equipment sets can no longer try to equip armor that doesn't exist
Source
Changelog.gg summarizes and formats this update. How we read updates.
