HomeGamesUpdatesPricingMethodology
Steam News6 July 20206y ago

Version 2.2 Now Live

Version 2.2 is now live. This version will introduce a new game mechanic. As you hit and defeat enemies, and as you get hit you will fill up a rage meter.

Full notes

Full Isle of the Conjured update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Balance
addedThis version will introduce a new game mechanic.
changedAs you hit and defeat enemies, and as you get hit you will fill up a rage meter. Once at least one square of the meter is full, you can activate it by pressing down the left stick on a controller or 'V' key on the keyboard. In this state you will be able to cause twice as much damage than normal. This will include damage caused by Magic. Completely fill the meter and then you will be able to unleash five attacks in a row in this state.
addedA new NPC that will give you hints on where to find emeralds -Adjustments to most boss's HP -Different colours for falling platforms. This will make them more distinguishable from moving platforms -More bug fixes when climbing -Adjustments to enemy spoils. Some enemies now drop items that can fill your Rage Points (RP) -Other minor bug fixes and adjustments to level design

Isle of the Conjured changes

addedThis version will introduce a new game mechanic.
changedAs you hit and defeat enemies, and as you get hit you will fill up a rage meter. Once at least one square of the meter is full, you can activate it by pressing down the left stick on a controller or 'V' key on the keyboard. In this state you will be able to cause twice as much damage than normal. This will include damage caused by Magic. Completely fill the meter and then you will be able to unleash five attacks in a row in this state.
addedA new NPC that will give you hints on where to find emeralds -Adjustments to most boss's HP -Different colours for falling platforms. This will make them more distinguishable from moving platforms -More bug fixes when climbing -Adjustments to enemy spoils. Some enemies now drop items that can fill your Rage Points (RP) -Other minor bug fixes and adjustments to level design

Version 2.2 is now live.

This version will introduce a new game mechanic.

As you hit and defeat enemies, and as you get hit you will fill up a rage meter. Once at least one square of the meter is full, you can activate it by pressing down the left stick on a controller or 'V' key on the keyboard. In this state you will be able to cause twice as much damage than normal. This will include damage caused by Magic. Completely fill the meter and then you will be able to unleash five attacks in a row in this state.

This update will also include:

-A new NPC that will give you hints on where to find emeralds -Adjustments to most boss's HP -Different colours for falling platforms. This will make them more distinguishable from moving platforms -More bug fixes when climbing -Adjustments to enemy spoils. Some enemies now drop items that can fill your Rage Points (RP) -Other minor bug fixes and adjustments to level design

Thanks for playing

Source

Steam News / 6 July 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.