Full notes
Full Isle of Swaps update
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What changed
- Balance
- Gameplay
- Fixes
This update is bring the power level of attack builds and status effect builds more in line with eachother. From launch til now, it's looked like Defence is too strong, it lets you survive physical hits and also doubles to boosting your status effects (which ignore defence too). To counteract that, I've gone through all the Critters and been reducing defence and increasing HP, some have even had further balancing.
The aim is twofold:
Reduce defence so physical attacks can overall do more damage
Reduce defence so status effects and heals take a bit more effort to stack up
So hopefully this update is a positive change to getting all cards a bit more balanced, and increase the viability of attack cards. Another change was to reduce the power of the attack cards which hit all enemies. These cards were similar damage to those which hit one target which shouldn't be the case. Of course lots of other single target cards have been buffed up, but the majority are where I'd like them to be.
The final big change is swapping the rarity of the X Energy and Critter+X Energy. I'd vastly underestimated how useful a card that gave 1 energy but didn't use a Card Play was compared to 2 energy that were more flexible. Therefore, those free to use energy cards will be harder to get and the starting decks will all feature Critter+X Energy cards, which may have the added bonus of making multitype teams easier to create.
See the detailed changelist below for this update. Feel free to reach out on the Steam Forums or over on Discord if you have suggestions for this update or future updates!
Thanks for playing Isle of Swaps, FUZZ
Critters
The majority of critters have had their defence lowered and HP increased. 4 Def is the max and only on a few critters now have 4 Def
Obaraboil ability changed to burn opposite for 3 instead of all for 2
Saucaurus ability increased from 1 burn to all to 2
Dina ability changed from 8HP recoil per attack to 10HP
Zapzeller signature is now No Escape, as Flashseed was Volt/Nature whilst Zapzeller is Volt/Aqua
Dragonica ability increased from 1 shock to all to 2
Skill Cards
All Free play single energy cards are now Rare
All Critter+X energy cards are now Uncommon
Starting decks will now have a Critter+X energy instead of a free play one
AoE damage cards
Blossom Dance damage reduced from pow+6 to pow+1, heal increased from def to def+1
Wild Fire damage increased from pow+3 to pow+4, energy increased from 2 to 3
Meteor reduced from pow+ 9 to pow+5, energy reduced from 3 to 2
Tsunami damage reduced from pow+4 to pow+1
Desalination damage reduced from pow+7 to pow+3
Swampy Wave damage reduced from pow+3 to pow
Momentum damage reduced from pow+4 to pow+1
Chain Lightning damage reduced from pow+2 to pow
Thunderstorm damage reduced from pow+6 to pow+2, shock increased from def to def+2
Psychic Fist changed to true damage
Crystallise damage reduced from pow+6 to pow+3
Overgrowth damage reduced from pow+6 to pow+1
Mind Blast damage reduced from pow+8 to pow+4
Empowered Wave damage from buffx2 to buffx3
Gloom damage reduced from pow+5 to pow+2, random debuffs changed from def-3 to def-2
AoE status effect cards
Natures Gift poison reduced from def+1 to def-1
Contagion reduced from def+1 to def
Nurture Heal increased from def+2 to def+3
Burn Up power up reduced from 2 to 1, burn increased from def+1 to def+2
Blazing Spirit gives 2 random buffs instead of 2 critical
Spray soak increased from def-2 to def, energy cost increased from 1 to 2
Purity Pond soak increased from def-1 to def
Demoralise defence up reduced from 3 to 1, defence down reduced from 2 to 1, energy cost reduced from 3 to 2
Single Target cards
Attack damage decreased from pow+5 to pow+3
Aqua/Nature, Terra/Blaze and Spectral/Volt Smash damage increased by 1 each
Ram damage increased from pow+8 to pow+9, recoil damage changed from 3 to power+2
Poison Bite poison increased from def-1 to def
Poison Cloud poison increased from def-1 to def+3. Correctly targets the opposite instead of all
Celebrity Treatment energy cost changed from 1 Nature to 1 Rainbow
Take Root poison reduced from def+2 to def
Distracting Rose energy cost reduced from 3 to 2
Flame Tackle damage increased from pow+9 to pow+12, recoil damage increased from pow to pow+2
Power Up Whack and Weaken Whack damage increased from pow+4 to pow+5
Sapping Heat Burn increased from def to def+1
Heat Haze damage increased from pow+8 to pow+9
Quick shock reduced from 4 shock to 3
Ground stun requirement increased from 6 shock to 10
Blackout damage increased from def+7 to def+10, recoil increased from def+0 to def+2
Shadow Strike energy cost reduced from 2 to 1
Bob and Weave damage reduced from pow+8 to pow+6
Paralyze energy cost increased from 1 to 2
Charge Up shock increased from def+1 to def+2
Conduct Shock changed from def+2 to defx2
Short Circuit changed to stun self and stun opposite. Energy cost reduced from 3 to 1
Corrode Burn and Shock increased from def+1 to def+2
Shock Therapy heal increased from def+2 to def+4
Nasty Shock shock increased from def to def+1
Mark defence down reduced from 2 to 1, energy cost reduced from 2 to 1
Duel Slap damage increased from pow+4 to pow+5
Hex Orb damage increased from pow+3 to pow+4
Grow Confidence damage increased from pow+3 to pow+4
Jinx damage increased from pow+7 to pow+8/ pow+3 to pow+4
Bubble energy cost reduced from 3 to 2
Stickers
Comfy Bed rainbow energy per turn increased from 1 to 2, is now a rare sticker
Yoga Mat rarity increased to uncommon
Game
Enemies will have slightly increased HP in challenges and tournaments
The Binder will now skip to the stickers when clicking Edit Stickers and return to the previous page when clicking Edit Skills
Hovering a wild critter battle will now show if those cards are mastered
Energy cards will no longer appear in the Regular Booster pack
Swapping with Sami will now show your name on the left to clarify whose cards are whose
Fixed a bug where you wouldn't master the cards in your battle deck if you didnt have any unmastered cards in your binder
Adding master choices is now correctly +1 per 3 battles instead of +1 per 5 battles
Source
Changelog.gg summarizes and formats this update. How we read updates.