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Steam News30 July 20241y ago

Demo updated to v0.151.

-There's a shiny new title screen so the first view of the game is less intimidating -Choose Manual energy will now only bring up the box if you have more than 1 type of energy -Hovering a wild critter will now show it

Full notes

Full Isle of Swaps update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Gameplay
  • Balance
  • Fixes
addedThere's a shiny new title screen so the first view of the game is less intimidating -Choose Manual energy will now only bring up the box if you have more than 1 type of energy -Hovering a wild critter will now show it and its signature skill big for easy viewing -Hovering a card when trading will show it bigger -The battle deck skill cards and stickers will now be ordered based on their binder number -Battle deck skills and stickers will show their energy and SP cost on the lil panel -Skills that affect everyone will now affect the users side first, then the opponents side (previously always hit players side first)
changedAll skill cards have their images done -All rare skill cards have a holo effect -Balance now affects all your critters instead of just the user -Dumbell + Scary Mask (common stickers) are now power up/down for 3 turns (instead of power +/-1) -Pan Helmet + Softener (common stickers) are now defence up/down for 3 turns (instead of defence +/-1) -Power Battery (uncommon sticker) is now Power +1 (instead of power up for 3 turns) -Shield Battery (uncommon sticker) is now Defence +1 (instead of defence up for 3 turns)
fixedFixed a bug where manual energy would take away other energies than those selected -Fixed a bug where the last card someone had to swap wasnt visible -Removed swipe controls from swapping -Fixed a softlock when opening the battle deck for the first time from the swap menu -Clicking 'See Cards again' in a trade will preselect your previous choices -Special Characters/ Rockoons were set to appear 100% of the time instead of 30%. It's now 50% for a special, and a separate 20%/30%/40% for rockoon based on the level

-There's a shiny new title screen so the first view of the game is less intimidating -Choose Manual energy will now only bring up the box if you have more than 1 type of energy -Hovering a wild critter will now show it and its signature skill big for easy viewing -Hovering a card when trading will show it bigger -The battle deck skill cards and stickers will now be ordered based on their binder number -Battle deck skills and stickers will show their energy and SP cost on the lil panel -Skills that affect everyone will now affect the users side first, then the opponents side (previously always hit players side first)

-All skill cards have their images done -All rare skill cards have a holo effect -Balance now affects all your critters instead of just the user -Dumbell + Scary Mask (common stickers) are now power up/down for 3 turns (instead of power +/-1) -Pan Helmet + Softener (common stickers) are now defence up/down for 3 turns (instead of defence +/-1) -Power Battery (uncommon sticker) is now Power +1 (instead of power up for 3 turns) -Shield Battery (uncommon sticker) is now Defence +1 (instead of defence up for 3 turns)

-Fixed a bug where manual energy would take away other energies than those selected -Fixed a bug where the last card someone had to swap wasnt visible -Removed swipe controls from swapping -Fixed a softlock when opening the battle deck for the first time from the swap menu -Clicking 'See Cards again' in a trade will preselect your previous choices -Special Characters/ Rockoons were set to appear 100% of the time instead of 30%. It's now 50% for a special, and a separate 20%/30%/40% for rockoon based on the level

Source

Steam News / 30 July 2024

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