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Steam News23 February 20264mo ago

Weekly Devlog: New Menu Features and Level Design Improvments

Hey everyone, let's go straight to the point of what we did. The main thing we added is menu, which you can now call up anywhere, not just in a restaurant as before.

Full notes

Full Isle of Food update

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Repeated intro

Hey everyone, let's go straight to the point of what we did. The main thing we added is menu, which you can now call up anywhere, not just in a restaurant as before. Changes:

What changed

3 fixes5 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Fixes
addedHey everyone, let's go straight to the point of what we did. The main thing we added is menu , which you can now call up anywhere, not just in a restaurant as before. Changes:
fixedFixed items falling through the ground and improved collision in most areas
addedAdded volume control
addedMenu can now always be opened by pressing the menu button on the left controller
fixedFixed visual bug in the cave
fixedFixed oven item grab bug

Isle of Food changes

addedHey everyone, let's go straight to the point of what we did. The main thing we added is menu , which you can now call up anywhere, not just in a restaurant as before. Changes:
fixedFixed items falling through the ground and improved collision in most areas
addedAdded volume control
addedMenu can now always be opened by pressing the menu button on the left controller
fixedFixed visual bug in the cave
  • Fixed items falling through the ground and improved collision in most areas

  • Added volume control

  • Menu can now always be opened by pressing the menu button on the left controller

  • Fixed visual bug in the cave

  • Fixed oven item grab bug

  • Inactive menu settings now appear greyed out

  • Added additional height calibration for seated play

  • Reduced collision on the sea and other water objects — you can now get closer to the water and some objects

  • Level design improvements

Source

Steam News / 23 February 2026

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