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Steam News5 August 20267d ago

Update Fixes:

Update Fixes: Adjusted pet behavior so that after leveling up, its satiety is automatically refilled to maximum.

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What changed

0 fixes0 additions2 changes0 removals
  • Gameplay
  • Balance
changedAdjusted pet behavior so that after leveling up, its satiety is automatically refilled to maximum.
changedAdded a cap to the satiety depletion rate (previously it was calculated based on max health; now it is capped to prevent satiety from dropping too fast when creatures have very high health). Some players reported that creatures would suddenly lose a large amount of health after dismounting, leading to death. Upon investigation, this was related to satiety, and a fallback fix has been implemented.

Island Notes changes

changedAdjusted pet behavior so that after leveling up, its satiety is automatically refilled to maximum.
changedAdded a cap to the satiety depletion rate (previously it was calculated based on max health; now it is capped to prevent satiety from dropping too fast when creatures have very high health). Some players reported that creatures would suddenly lose a large amount of health after dismounting, leading to death. Upon investigation, this was related to satiety, and a fallback fix has been implemented.

Update Fixes:

  1. Adjusted pet behavior so that after leveling up, its satiety is automatically refilled to maximum.

  2. Added a cap to the satiety depletion rate (previously it was calculated based on max health; now it is capped to prevent satiety from dropping too fast when creatures have very high health). Some players reported that creatures would suddenly lose a large amount of health after dismounting, leading to death. Upon investigation, this was related to satiety, and a fallback fix has been implemented.

Source

Steam News / 5 August 2026

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