Full notes
Full Island Notes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Major Update!!! This new version update mainly focuses on NPC and UI improvements, with significant overall changes. The update details are as follows:
Added 6 new outfits for NPCs (currently 20 outfits available excluding armor).
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NPCs now have more gathering options, covering all important materials from early to late game (including sand and clay). Players can now assign NPCs to gather specific materials accurately.
Optimized some NPC gathering and behavior logic.
Redesigned and optimized a large amount of UI. (UI changes are extensive and cover almost all UI elements. Some screen effects have also been optimized. Due to the substantial changes, players who were accustomed to the old UI may need a short period to adapt.)
Added anti-overlap functionality to some UI elements.
Optimized performance issues when having too many building modules.
Fixed an issue where music and sound effects set to 0 could still produce slight sound at high volume.
Greatly increased the map exploration reveal range (effective for new saves).
Set elite & boss monster drops to be fixed upon spawning instead of generated on death.
Increased the drop rate of high-quality items.
Fixed several translation issues in the wheel menu.
Improved the flight speed of composite arrows; arrow speed now increases damage.
- Important NoteThe Demo version is based on a very old build and differs greatly from the current version, so the Demo will be officially disabled on December 3, 2025. A new Demo version will be announced once ready.
Source
Changelog.gg summarizes and formats this update. How we read updates.
