HomeGamesUpdatesPricingMethodology
Steam News22 July 20261mo ago

Update ver. 0.7002

ver. 0.7002 Fixed an issue where the game could freeze when the player died in certain stages while both [instant death] and [On Deadth Restart Stage] in [VariousPlayStyles] were enabled.

Full notes

Full isekizima: Ruins and Tails Journey update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change1 removal
  • Maps
  • Performance
fixedFixed an issue where the game could freeze when the player died in certain stages while both [instant death] and [On Deadth Restart Stage] in [VariousPlayStyles] were enabled.
removedWhen vertical sync is disabled, the maximum FPS is now limited to 120.
added(When vertical sync is enabled, the FPS will depend on your system. This behavior has not changed.)
changedI've completed implementing all stages and am currently making adjustments. In this announcement, I've listed items that can be confirmed even in the DEMO version. If I update the game without a specific announcement, I'd be happy if you could just watch over it and think, " Oh, I guess some kind of adjustments are being made! "

isekizima: Ruins and Tails Journey changes

fixedFixed an issue where the game could freeze when the player died in certain stages while both [instant death] and [On Deadth Restart Stage] in [VariousPlayStyles] were enabled.
removedWhen vertical sync is disabled, the maximum FPS is now limited to 120.
added(When vertical sync is enabled, the FPS will depend on your system. This behavior has not changed.)
changedI've completed implementing all stages and am currently making adjustments. In this announcement, I've listed items that can be confirmed even in the DEMO version. If I update the game without a specific announcement, I'd be happy if you could just watch over it and think, " Oh, I guess some kind of adjustments are being made! "

ver. 0.7002

  • Fixed an issue where the game could freeze when the player died in certain stages while both [instant death] and [On Deadth Restart Stage] in [VariousPlayStyles] were enabled.

  • When vertical sync is disabled, the maximum FPS is now limited to 120.

(When vertical sync is enabled, the FPS will depend on your system. This behavior has not changed.)

ver. 0.7xx

I've completed implementing all stages and am currently making adjustments. In this announcement, I've listed items that can be confirmed even in the DEMO version. If I update the game without a specific announcement, I'd be happy if you could just watch over it and think, "Oh, I guess some kind of adjustments are being made!"

Source

Steam News / 22 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.