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Steam News14 February 20215y ago

Patch Note

Hello, this is Marcelo, and I would like to share some changes that I have been making to the game this past month.

In this update10

Full notes

Full Isekai: Reincarnation in a New World update

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Repeated intro

Hello, this is Marcelo, and I would like to share some changes that I have been making to the game this past month.

What changed

0 fixes2 additions7 changes0 removals
  • Balance
  • Gameplay
addedBalance changesThe game original idea was to give freedom to player choose which way they wish to play without being made to feel obligated to use 2nd and 3rd generation to get to the end. However, the balance between generations, or their high-status gain, made this unusable, since it didn’t demand much to players in searching new abilities. As such, the follow changes were made:
changedClassesEvery class had their final value status reduced by a small amount. This will prevent players from reaching max status too quickly and will also influence how much status are gained per level. Some adjustments were made to the escalation of the 2nd and 3rd generations status in order for them to be slower and not as strong in the initial levels. Due to the fact that Demon Lord, Death Knight and Dark Mage refer to the same elemental use, Dark Mage became Wizard. With that name change, the class will have more individuality, providing access to other types of skill and effects, giving more variety to the game.
addedSkillsEvery skill has passed a balance change so their values does not go beyond certain damages limits. This will turn acquiring new skills into an important factor, since low level skills are not going to get high value status, even with higher level characters. Characters level up has also been changed so that it will have a better distribution of skills. Players will not lose their current skills, but the new level up will be applied when a new Reincarnation is done.
changedEnemiesMost of the enemies did not receive a status change, since the previous adjusts made in the classes have turned them indirectly stronger. The only status that has been changed were Agility and Luck, since it wasn’t as significant in fights.
changedParadigm ShiftParadigm Shifts should be rewards for players efforts of venturing in different activities, yet they ended creating a higher status gain than intended. To prevent that from happening, now only Talents will give offensive status, while other Paradigm Shifts will give more utilities, such as MP, HP and combat effects.
changedFoodFood should be a way to grant not only players survival, but a way to help them in combat as well. Some recipes effects have been changed to make it more interesting and more individual, since some skills gave the same effects in easier ways. Players may see the changes bellow:

Isekai: Reincarnation in a New World changes

addedThe game original idea was to give freedom to player choose which way they wish to play without being made to feel obligated to use 2nd and 3rd generation to get to the end. However, the balance between generations, or their high-status gain, made this unusable, since it didn’t demand much to players in searching new abilities. As such, the follow changes were made:
changedEvery class had their final value status reduced by a small amount. This will prevent players from reaching max status too quickly and will also influence how much status are gained per level. Some adjustments were made to the escalation of the 2nd and 3rd generations status in order for them to be slower and not as strong in the initial levels. Due to the fact that Demon Lord, Death Knight and Dark Mage refer to the same elemental use, Dark Mage became Wizard. With that name change, the class will have more individuality, providing access to other types of skill and effects, giving more variety to the game.
addedEvery skill has passed a balance change so their values does not go beyond certain damages limits. This will turn acquiring new skills into an important factor, since low level skills are not going to get high value status, even with higher level characters. Characters level up has also been changed so that it will have a better distribution of skills. Players will not lose their current skills, but the new level up will be applied when a new Reincarnation is done.
changedMost of the enemies did not receive a status change, since the previous adjusts made in the classes have turned them indirectly stronger. The only status that has been changed were Agility and Luck, since it wasn’t as significant in fights.
changedParadigm Shifts should be rewards for players efforts of venturing in different activities, yet they ended creating a higher status gain than intended. To prevent that from happening, now only Talents will give offensive status, while other Paradigm Shifts will give more utilities, such as MP, HP and combat effects.

Balance changes

The game original idea was to give freedom to player choose which way they wish to play without being made to feel obligated to use 2nd and 3rd generation to get to the end. However, the balance between generations, or their high-status gain, made this unusable, since it didn’t demand much to players in searching new abilities. As such, the follow changes were made:

Classes

Every class had their final value status reduced by a small amount. This will prevent players from reaching max status too quickly and will also influence how much status are gained per level. Some adjustments were made to the escalation of the 2nd and 3rd generations status in order for them to be slower and not as strong in the initial levels. Due to the fact that Demon Lord, Death Knight and Dark Mage refer to the same elemental use, Dark Mage became Wizard. With that name change, the class will have more individuality, providing access to other types of skill and effects, giving more variety to the game.

Skills

Every skill has passed a balance change so their values does not go beyond certain damages limits. This will turn acquiring new skills into an important factor, since low level skills are not going to get high value status, even with higher level characters. Characters level up has also been changed so that it will have a better distribution of skills. Players will not lose their current skills, but the new level up will be applied when a new Reincarnation is done.

Enemies

Most of the enemies did not receive a status change, since the previous adjusts made in the classes have turned them indirectly stronger. The only status that has been changed were Agility and Luck, since it wasn’t as significant in fights.

Paradigm Shift

Paradigm Shifts should be rewards for players efforts of venturing in different activities, yet they ended creating a higher status gain than intended. To prevent that from happening, now only Talents will give offensive status, while other Paradigm Shifts will give more utilities, such as MP, HP and combat effects.

Food

Food should be a way to grant not only players survival, but a way to help them in combat as well. Some recipes effects have been changed to make it more interesting and more individual, since some skills gave the same effects in easier ways. Players may see the changes bellow:

Normal

  • Orange Juice = Soul Gain -> Atk up

  • Apple Pie = Drop Rate -> Mag Atk Up

  • Cookie = Recovery Effect -> Elemental resist

Special

  • Lamia Soup = Evade -> Critical Rate

  • Grilled Garuda = Critical Rate -> Decrease of MP cost

  • Red Tonic = Max Hp -> Max HP, Def e Mag Def

  • Blue Dust = Recovery Effect -> Max MP, Atk e Mag Atk

  • Death Drink = Immunity -> Death Immunity

  • Behamoth Pie = Hp/Mp Reg -> Immortal

  • Suspicious Liquid = Random Effect (Tp ren, Critical Rate, Evade) -> Rando Effect (Immunity, Evade e Critical Rate)

Adjustments

Complementing the balance changes, some adjustments were made so that the game may work better.

Classes

Classes should have their own identities and play style, but that was not being properly presented to players. “Creature Information” Menu has been created in the Reincarnation

Source

Steam News / 14 February 2021

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