Full notes
Full Isbarah update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Hi everybody! Here is a new update, we hope it will make your journey through the world of Isbarah more enjoyable than ever! Improvements:
Out of screen Railguns are now indicated with a small icon on the edge of the screen
Cleared Bullets now have a disparition transition
Spell finisher countdown now have an animation
Designless’ spike attack now have its sound effect
Balance:
Father can now hurt you in the tutorial
The level design of the tutorial has been improved
Mara’s difficulty has been rebalanced
Kyliox’ difficulty has been rebalanced
Amalgam’s difficulty has been rebalanced
Death’s difficulty has been rebalanced
Bug fixes:
Iria can’t double jump anymore when the jump key is pressed twice in a row.
Rebinding inputs now instantly updates the corresponding popups in the tutorial
Various bugs fixed
Various:
SFX now prevail over musics with the default audio mix
Tutorial dialogs are a bit faster
Source
Changelog.gg summarizes and formats this update. How we read updates.
