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Steam News18 August 202510mo ago

Mid-Cycle Update Patch 0.4.1.0

This update moves Cycle 3 into the Hub World Arcade and includes a bunch of small and big fixes, balance and other improvements.

Full notes

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What changed

1 fix1 addition2 changes0 removals
  • Balance
  • Performance
  • Gameplay
changedThis update moves Cycle 3 into the Hub World Arcade and includes a bunch of small and big fixes, balance and other improvements.
changedBalanceMeganom's hurtbox has been reduced in size and optimized with primitive shapes - Meganom's weakspot has grown in size and is now a red wound instead of a bubble - Arcade shell gain has been adjusted to reflect past cycle cursor values - Early Access Cycle 1 and 2 now award 1 shell per 2.000 score each (up from 1 per 5.000)
addedOtherGame now mutes when out of focus - Introduced a framerate limit slider to options (default 120 fps) to prevent excessive rendering - Score text in light mode is now white to be more visible - Discord rich presence now shows additional details like the equipped cursor and currently played cycle - Updated client icon representing the new cycle
fixedBugfixesMeganom's now spawns on a fixed timer and starts the next song instead of spawning when the next song starts. This change should only be noticable when the game is paused during a run. - Pausing the game now properly delays boss phases. - Meganom can no longer be damaged through regular combo hits during final phase stagger, which caused him to give double points when defeated in that way - Player character and bubbles no longer move or interact with each other while hidden during rhythm game - Bubbles no longer detach when hit immediately after triggering Meganom's final phase stagger - Piranhas spawn further away from the player and are less likely to appear out of nowhere - Combo timer now starts after bubbles have finished moving to fix inconsistent combo break behavior - Declining or accepting challenges with mouse input no longer triggers a dash - Hitflash no longer persists into next game - Piranha debuff no longer persists into hub world - Fixed some inconsistencies regarding game object positioning in unusual resolutions (WIP) - Shells are no longer hidden in the Hub World Shop and Arcade - Past cycles in the arcade now properly use past versions of cursor upgrades

This update moves Cycle 3 into the Hub World Arcade and includes a bunch of small and big fixes, balance and other improvements.

Patch Notes

Balance

  • Meganom's hurtbox has been reduced in size and optimized with primitive shapes - Meganom's weakspot has grown in size and is now a red wound instead of a bubble - Arcade shell gain has been adjusted to reflect past cycle cursor values - Early Access Cycle 1 and 2 now award 1 shell per 2.000 score each (up from 1 per 5.000)

Other

  • Game now mutes when out of focus - Introduced a framerate limit slider to options (default 120 fps) to prevent excessive rendering - Score text in light mode is now white to be more visible - Discord rich presence now shows additional details like the equipped cursor and currently played cycle - Updated client icon representing the new cycle

Bugfixes

  • Meganom's now spawns on a fixed timer and starts the next song instead of spawning when the next song starts. This change should only be noticable when the game is paused during a run. - Pausing the game now properly delays boss phases. - Meganom can no longer be damaged through regular combo hits during final phase stagger, which caused him to give double points when defeated in that way - Player character and bubbles no longer move or interact with each other while hidden during rhythm game - Bubbles no longer detach when hit immediately after triggering Meganom's final phase stagger - Piranhas spawn further away from the player and are less likely to appear out of nowhere - Combo timer now starts after bubbles have finished moving to fix inconsistent combo break behavior - Declining or accepting challenges with mouse input no longer triggers a dash - Hitflash no longer persists into next game - Piranha debuff no longer persists into hub world - Fixed some inconsistencies regarding game object positioning in unusual resolutions (WIP) - Shells are no longer hidden in the Hub World Shop and Arcade - Past cycles in the arcade now properly use past versions of cursor upgrades

Source

Steam News / 18 August 2025

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