HomeGamesUpdatesPricingMethodology
Steam News18 July 202511mo ago

Cycle 1 Update - Major Patch 0.2.0.0

The winners of Cycle 0 have decided and this is the result! New Gameplay Twin Buttons - Submitted by Zaren Build combo by pressing the two colored buttons alternatingly.

In this update13

Full notes

Full Is this a Game yet? update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions9 changes0 removals
  • UI and audio
  • Gameplay
  • Events
  • Store
  • Balance
changedTwin Buttons - Submitted by ZarenBuild combo by pressing the two colored buttons alternatingly. Pressing the same color button twice in a row will break the combo unless there is a decoy.
changedButton Decoy - Submitted by Shinoxus (Terry)Clicking on the faded decoy will reduce your score! Clicking the same color or timing out while a decoy is active will NOT break your combo. The score penalty of the decoy will double every time it is clicked, so be careful and know when to quit / win.
changedMini Challenges - Submitted by HildaPeriodic optional challenges appear during gameplay. These provide a large amount of points when completed, but a equivalent penalty when failed.
changedScore RushAccumulate a certain amount of points before the challenge timer runs out
changedScore TargetThe score target challenge requires you to keep track of the time and your current score. If your score at the time when the timer runs out contains the target number the challenge succeeds.
addedCursor Shop - Submitted by Mario & YeladiaThe cursor shop contains new special cursors that change the gameplay. These can be bought and upgraded using your leaderboard High Score . The shop can be found in the new Hub World.

Is this a Game yet? changes

changedBuild combo by pressing the two colored buttons alternatingly. Pressing the same color button twice in a row will break the combo unless there is a decoy.
changedClicking on the faded decoy will reduce your score! Clicking the same color or timing out while a decoy is active will NOT break your combo. The score penalty of the decoy will double every time it is clicked, so be careful and know when to quit / win.
changedPeriodic optional challenges appear during gameplay. These provide a large amount of points when completed, but a equivalent penalty when failed.
changedAccumulate a certain amount of points before the challenge timer runs out
changedThe score target challenge requires you to keep track of the time and your current score. If your score at the time when the timer runs out contains the target number the challenge succeeds.

The winners of Cycle 0 have decided and this is the result!

New Gameplay

Twin Buttons - Submitted by Zaren

Build combo by pressing the two colored buttons alternatingly. Pressing the same color button twice in a row will break the combo unless there is a decoy.

Button Decoy - Submitted by Shinoxus (Terry)

Clicking on the faded decoy will reduce your score! Clicking the same color or timing out while a decoy is active will NOT break your combo. The score penalty of the decoy will double every time it is clicked, so be careful and know when to quit / win.

Mini Challenges - Submitted by Hilda

Periodic optional challenges appear during gameplay. These provide a large amount of points when completed, but a equivalent penalty when failed.

Score Rush

Accumulate a certain amount of points before the challenge timer runs out

Score Target

The score target challenge requires you to keep track of the time and your current score. If your score at the time when the timer runs out contains the target number the challenge succeeds.

Cursor Shop - Submitted by Mario & Yeladia

The cursor shop contains new special cursors that change the gameplay. These can be bought and upgraded using your leaderboard High Score. The shop can be found in the new Hub World.

Basic Cursor

The basic cursor increases the base score you get for pressing any button. This is not related to your combo.

Level 1: 3 base score per click Level 2: 5 base score per click Level 3: 10 base score per click

Twin Cursor

The twin cursor ignores the color, but limits your combo to a maximum value.

Level 1: Combo limed to 5 Level 2: Combo limed to 10 Level 3: Combo limed to 20

Shield Cursor

The shield cursor protects you from the decoy, preventing it's penalty and even preserving your combo.

Level 1: 60 second cooldown Level 2: 30 second cooldown Level 3: 10 second cooldown

Hub World - Submitted by Scatus

Access various modes and menus through the "Hub World", which will evolve with the artstyle, gameplay and content of the game with every cycle.

Developer Note

Sorry for the launch delay. The gameplay will be further polished during the play period over the weekend. Cycle 1 might be extended if required.

Thanks to all the Cycle 0 winners for the great submissions.

I hope you enjoy the new update.

Cheers, Kohari

Source

Steam News / 18 July 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.