Full notes
Full Ironlaw update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Ironlaw changes
Video
Changes
Improved city generation
Added "spot" system for assets to indicate important locations in buildings
Improved asset editor
Added clothing
Added personal skills
Added social classes that determine skills and clothes
Added tooltips
Added situation information (x idle, y sleeping, etc)
Added some companions for each profession at the game start
Added situation icons (zzz when sleeping)
Professions are selected automatically based on a worker's skillset
Added artifact system (for unique items, not used yet)
Added ability to equip and unequip armor (not used yet)
Fixed some bugs
Source
Changelog.gg summarizes and formats this update. How we read updates.
