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Steam News21 February 20242y ago

Devlog: You, the Ironlord

Greetings, Ironlords. Today we are starting a series of communications about the world of IRONHIVE, which will gradually reveal more information about the game, its story, and other aspects you might not expect.

In this update4

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Full IRONHIVE update

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What changed

0 fixes2 additions2 changes0 removals
  • Balance
  • Gameplay
changedAfter World’s EndLife in the Ironhives is a harsh existence, blighted by sinister outside forces, the struggle for resources, and the constant threat of being petered out by nature's cruelty. Even harsher is the social hierarchy within the Ironhives: a militaristic regime with a rigid class structure where one religion and ideology rules all. Sitting at the top is a caste of barons, each overseeing an aspect of the Ironhive’s policies and economy. And those Barons answer to the commander and sovereign of an Ironhive — the Ironlord. In this case, you.
addedSoil Drenched in IronYou start with a full hand of seven cards, holding the three main card types: Material cards, Building cards, and Worker cards, along with some special cards. Each building card will erect a new building foundation on the player field, and the Material cards will help you place and gradually finish those buildings, among other things. The Worker cards are the key to your survival: no building can operate without people in it, after all. Different buildings require different classes of people and materials to expand, and your population size also affects the overall development level of your Ironhive. You might be a lord, but you are nothing without your subjects.
addedSoil Drenched in IronThe buildings in IRONHIVE are can be placed beside each other on a 2D plane, like a typical street. However, the outer world is unsafe, and expansion must happen gradually: to that end, you might consider placing buildings on top of each other instead. Will you spread out or have the whole city at your fingertips? Each architectural style might have its advantages and drawbacks…
changedSoil Drenched in IronThe buildings are usually colored after one of the four classes, but that doesn’t mean they are only useful for the corresponding worker type. While some buildings are needed to generate resources or process materials, others might unlock unique functions useful for the Ironive as a whole. You can only survive united as one.

IRONHIVE changes

  • Iron Fisthero
changedLife in the Ironhives is a harsh existence, blighted by sinister outside forces, the struggle for resources, and the constant threat of being petered out by nature's cruelty. Even harsher is the social hierarchy within the Ironhives: a militaristic regime with a rigid class structure where one religion and ideology rules all. Sitting at the top is a caste of barons, each overseeing an aspect of the Ironhive’s policies and economy. And those Barons answer to the commander and sovereign of an Ironhive — the Ironlord. In this case, you.
addedYou start with a full hand of seven cards, holding the three main card types: Material cards, Building cards, and Worker cards, along with some special cards. Each building card will erect a new building foundation on the player field, and the Material cards will help you place and gradually finish those buildings, among other things. The Worker cards are the key to your survival: no building can operate without people in it, after all. Different buildings require different classes of people and materials to expand, and your population size also affects the overall development level of your Ironhive. You might be a lord, but you are nothing without your subjects.
addedThe buildings in IRONHIVE are can be placed beside each other on a 2D plane, like a typical street. However, the outer world is unsafe, and expansion must happen gradually: to that end, you might consider placing buildings on top of each other instead. Will you spread out or have the whole city at your fingertips? Each architectural style might have its advantages and drawbacks…
changedThe buildings are usually colored after one of the four classes, but that doesn’t mean they are only useful for the corresponding worker type. While some buildings are needed to generate resources or process materials, others might unlock unique functions useful for the Ironive as a whole. You can only survive united as one.

Greetings, Ironlords.

Today we are starting a series of communications about the world of IRONHIVE, which will gradually reveal more information about the game, its story, and other aspects you might not expect.

For this first issue, let us start with the basics of the game and the world of IRONHIVE. There is no hope of survival without learning the ropes, after all.

After World’s End

“Today we pray within the IRONHIVE, Amidst the ruins, we still thrive. The winter left us little hope; Our only fuel is the will to survive” – Note found in a skeleton’s hand

The world as we know it has ended. A series of worsening calamities put an end to our civilization hundreds of years ago. Now, the only way to survive the elements of the lands of Devastation is to band together around fortifications of steel referred to as the Ironhives.

Life in the Ironhives is a harsh existence, blighted by sinister outside forces, the struggle for resources, and the constant threat of being petered out by nature's cruelty. Even harsher is the social hierarchy within the Ironhives: a militaristic regime with a rigid class structure where one religion and ideology rules all. Sitting at the top is a caste of barons, each overseeing an aspect of the Ironhive’s policies and economy. And those Barons answer to the commander and sovereign of an Ironhive — the Ironlord. In this case, you.

Prepare to build and make sacrifices. Tough times call for an iron fist, after all.

Their fate is in your hands.

Soil Drenched in Iron

However, your Ironhive is not a bustling empire… yet. In IRONHIVE, you start with nothing. As the Ironlord, your duty is to to build a sanctuary in the Devastation, and then expand it, defend it, and foster the unity of its people. Let’s see what kind of hand was dealt to you, shall we?

Just enough to start out.

You start with a full hand of seven cards, holding the three main card types: Material cards, Building cards, and Worker cards, along with some special cards. Each building card will erect a new building foundation on the player field, and the Material cards will help you place and gradually finish those buildings, among other things. The Worker cards are the key to your survival: no building can operate without people in it, after all. Different buildings require different classes of people and materials to expand, and your population size also affects the overall development level of your Ironhive. You might be a lord, but you are nothing without your subjects.

The buildings in IRONHIVE are can be placed beside each other on a 2D plane, like a typical street. However, the outer world is unsafe, and expansion must happen gradually: to that end, you might consider placing buildings on top of each other instead. Will you spread out or have the whole city at your fingertips? Each architectural style might have its advantages and drawbacks…

The buildings are usually colored after one of the four classes, but that doesn’t mean they are only useful for the corresponding worker type. While some buildings are needed to generate resources or process materials, others might unlock unique functions useful for the Ironive as a whole. You can only survive united as one.

The March of Time

IRONHIVE is a turn-based game. Each turn can be ended manually, which discards the remaining cards in your hand.

However, this time you’re

Source

Steam News / 21 February 2024

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