Full notes
Full IRON WORLD update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! Just 3 days left until IRON WORLD is available in Early Access. And today we’d like to tell you about the current state of the game and our plans for its future.
What changed
- Gameplay
- Maps
IRON WORLD changes
Early Access is the first step in a long journey that we’ll have to cover with your support. There is a lot of content and mechanics to be added, and the pace of the game’s advancement will largely be influenced by your interest.
First off – the current state of things. As of now, the core gameplay is pretty much complete. Combat, car and crafting mechanics, travel, hunger & thirst, and character advancement are all functional and available in EA.
The current build includes:
The current version includes:
The Prologue of main story - 3 enemy types: raiders, turrets and dogs - 14 weapons - 14 car modules - 13 perks - 6 car-mounted weapons - 60+ items - Crafting - Global Map encounters - Survival Mode - Randomized loot - Procedurally generated locations
The world is potentially boundless!
Next – the Roadmap. There is a lot to be added:
- Expanding the world. First on the line is adding more of everything-New enemies -New weapons -New perks -New locations -Permadeath mode
Complex features: -Enemies driving their own cars and Mad Max'esque top-down action! -Character’s own settlement -Minigames
Advanced features (available only with the game’s success): -Complete main storyline -Local co-op -Gamepad support
Source
Changelog.gg summarizes and formats this update. How we read updates.
