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Steam News24 March 20263mo ago

Diary #72 – 1.3.02 Release Notes

To celebrate a whole year of Iron Village being available to the public, the 1.3 update is releasing today!

Full notes

Full Iron Village update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions1 change0 removals
  • Gameplay
  • Fixes
addedTo celebrate a whole year of Iron Village being available to the public, the 1.3 update is releasing today! (March 24th, 2026) The biggest feature is tree planting: once you get the Full Agricultural Permit, you can start planting your own trees. I haven’t personally run into a situation where I’ve completely run out of trees, but if you want to replant some of your deforested regions, you now have the power to do so. They do take awhile to grow though, so be prepared to wait.
changedThe other big part of this update is a fix for the Android Demo. As I’ve mentioned before , there are 16 different builds I make per release of Iron Village. For minor updates, I don’t test every one of the 16 builds, but make sure I’ve checked every flavor: make sure it works on Android, MacOS, Linux (usually just by testing the Steam Deck), and Windows; make sure it works without Steam, and make sure the demo works. Unfortunately, something changed with the Android demo (either with Godot or the Android OS) that caused the Android demo to break, freezing indefinitely when starting a game. My prerelease QA pass never caught this, and apparently neither did Google Play, so the demo has been broken on Android since some time after 1.2.14’s release.
addedAdded a Valentines Train (originally created for a Valentines sale ad) to level 3, with some gifts and extra trading opportunities.
fixedFixed a reported bug where the Royal Train never got scheduled, possibly due to an unrelated Kitchen bug interrupting it.
addedAdded growable trees the player can plant (see above).
fixedFixed the Android Demo (see above).

Iron Village changes

addedTo celebrate a whole year of Iron Village being available to the public, the 1.3 update is releasing today! (March 24th, 2026) The biggest feature is tree planting: once you get the Full Agricultural Permit, you can start planting your own trees. I haven’t personally run into a situation where I’ve completely run out of trees, but if you want to replant some of your deforested regions, you now have the power to do so. They do take awhile to grow though, so be prepared to wait.
changedThe other big part of this update is a fix for the Android Demo. As I’ve mentioned before , there are 16 different builds I make per release of Iron Village. For minor updates, I don’t test every one of the 16 builds, but make sure I’ve checked every flavor: make sure it works on Android, MacOS, Linux (usually just by testing the Steam Deck), and Windows; make sure it works without Steam, and make sure the demo works. Unfortunately, something changed with the Android demo (either with Godot or the Android OS) that caused the Android demo to break, freezing indefinitely when starting a game. My prerelease QA pass never caught this, and apparently neither did Google Play, so the demo has been broken on Android since some time after 1.2.14’s release.
addedAdded a Valentines Train (originally created for a Valentines sale ad) to level 3, with some gifts and extra trading opportunities.
fixedFixed a reported bug where the Royal Train never got scheduled, possibly due to an unrelated Kitchen bug interrupting it.
addedAdded growable trees the player can plant (see above).

To celebrate a whole year of Iron Village being available to the public, the 1.3 update is releasing today! (March 24th, 2026) The biggest feature is tree planting: once you get the Full Agricultural Permit, you can start planting your own trees. I haven’t personally run into a situation where I’ve completely run out of trees, but if you want to replant some of your deforested regions, you now have the power to do so. They do take awhile to grow though, so be prepared to wait.

The other big part of this update is a fix for the Android Demo. As I’ve mentioned before, there are 16 different builds I make per release of Iron Village. For minor updates, I don’t test every one of the 16 builds, but make sure I’ve checked every flavor: make sure it works on Android, MacOS, Linux (usually just by testing the Steam Deck), and Windows; make sure it works without Steam, and make sure the demo works. Unfortunately, something changed with the Android demo (either with Godot or the Android OS) that caused the Android demo to break, freezing indefinitely when starting a game. My prerelease QA pass never caught this, and apparently neither did Google Play, so the demo has been broken on Android since some time after 1.2.14’s release.

The specific issue, if you’re curious, was that I strip out a lot of the assets from the demo of Iron Village. If you’re just playing the demo, you don’t need any of the art from levels 3-5, so I can cut down on download size a bit. The game’s loading code might throw a couple of warnings, but it was always able to start up properly on every platform regardless. Until now. If you follow me on Bluesky you may have seen the fun situation I got into where Google Play rejected my update that attempted to fix this problem, because the production version was broken. That Catch-22 was fun! Eventually I did manage to barge an update through, so the Android demo has actually been on 1.3 for a few days now as a result.

Anyway, here’s everything else in this update:

  • Added a Valentines Train (originally created for a Valentines sale ad) to level 3, with some gifts and extra trading opportunities.

  • Fixed a reported bug where the Royal Train never got scheduled, possibly due to an unrelated Kitchen bug interrupting it.

  • (That unrelated Kitchen bug may have been another instance of the dreaded C# float/double parsing logic that varies by country.)

  • Added growable trees the player can plant (see above).

  • Fixed the Android Demo (see above).

Source

Steam News / 24 March 2026

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