HomeGamesUpdatesPricingMethodology
Steam News28 May 20179y ago

Bacon May Die: plans & Android release

Hurray! We did it! Or, more correctly, you did it! My new Bacon May Die game got Greenlit in 9 days! Pleasantly surprising! Can't thank you enough, but I can write up a general roadmap for it.

Full notes

Full Iron Snout update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Compatibility
addedHurray! We did it! Or, more correctly, you did it! My new Bacon May Die game got Greenlit in 9 days ! Pleasantly surprising! Can't thank you enough, but I can write up a general roadmap for it. Android release I'm currently working on new enemies and mechanics, which I test in Android version. If you can download it, it would be awesome to hear what you think about it: https://play.google.com/store/apps/details?id=com.snoutup.baconmaydie Bacon May Die Steam For Steam I'm thinking about going through Early Access with this, because I believe a lot of cool things could be added with the help and ideas from community. This way I could bring the game to you faster, cheaper and have an excuse for any issues you might encounter, while I work on fixing them. If you played Android version, you might notice it has both auto-aim and auto-running enabled. The plus side is that keeping controls that simple in PC release too would allow me to have 2-3 player local co-op modes easily without a need of controllers, but I'm gonna need your input on that. Another option would be making co-op modes with simpler controls and allowing full movement in single player. There's no schedule, but I plan starting closed PC version testing in a few weeks and hoping to release Early Access version before summer ends. How can you help? Here are some ways you could help me get this game faster to Steam: * Play Bacon May Die on Android , share it around and let me know what you think about it * Suggest new enemy types, melee weapons, guns, spells and character outfits * Follow me on Twitter - I'll share beta keys there! * Play Iron Snout and suggest it to your favorite youtubers or streamers when they look for new games (always awesome to see)! * Be patient - I'm doing this alone, so it takes longer than I would like to Thank you for all the support! I'll keep you updated!

Iron Snout changes

addedHurray! We did it! Or, more correctly, you did it! My new Bacon May Die game got Greenlit in 9 days ! Pleasantly surprising! Can't thank you enough, but I can write up a general roadmap for it. Android release I'm currently working on new enemies and mechanics, which I test in Android version. If you can download it, it would be awesome to hear what you think about it: https://play.google.com/store/apps/details?id=com.snoutup.baconmaydie Bacon May Die Steam For Steam I'm thinking about going through Early Access with this, because I believe a lot of cool things could be added with the help and ideas from community. This way I could bring the game to you faster, cheaper and have an excuse for any issues you might encounter, while I work on fixing them. If you played Android version, you might notice it has both auto-aim and auto-running enabled. The plus side is that keeping controls that simple in PC release too would allow me to have 2-3 player local co-op modes easily without a need of controllers, but I'm gonna need your input on that. Another option would be making co-op modes with simpler controls and allowing full movement in single player. There's no schedule, but I plan starting closed PC version testing in a few weeks and hoping to release Early Access version before summer ends. How can you help? Here are some ways you could help me get this game faster to Steam: * Play Bacon May Die on Android , share it around and let me know what you think about it * Suggest new enemy types, melee weapons, guns, spells and character outfits * Follow me on Twitter - I'll share beta keys there! * Play Iron Snout and suggest it to your favorite youtubers or streamers when they look for new games (always awesome to see)! * Be patient - I'm doing this alone, so it takes longer than I would like to Thank you for all the support! I'll keep you updated!

Hurray! We did it! Or, more correctly, you did it! My new Bacon May Die game got Greenlit in 9 days! Pleasantly surprising! Can't thank you enough, but I can write up a general roadmap for it. Android release I'm currently working on new enemies and mechanics, which I test in Android version. If you can download it, it would be awesome to hear what you think about it: https://play.google.com/store/apps/details?id=com.snoutup.baconmaydie Bacon May Die Steam For Steam I'm thinking about going through Early Access with this, because I believe a lot of cool things could be added with the help and ideas from community. This way I could bring the game to you faster, cheaper and have an excuse for any issues you might encounter, while I work on fixing them. If you played Android version, you might notice it has both auto-aim and auto-running enabled. The plus side is that keeping controls that simple in PC release too would allow me to have 2-3 player local co-op modes easily without a need of controllers, but I'm gonna need your input on that. Another option would be making co-op modes with simpler controls and allowing full movement in single player. There's no schedule, but I plan starting closed PC version testing in a few weeks and hoping to release Early Access version before summer ends. How can you help? Here are some ways you could help me get this game faster to Steam: * Play Bacon May Die on Android, share it around and let me know what you think about it * Suggest new enemy types, melee weapons, guns, spells and character outfits * Follow me on Twitter - I'll share beta keys there! * Play Iron Snout and suggest it to your favorite youtubers or streamers when they look for new games (always awesome to see)! * Be patient - I'm doing this alone, so it takes longer than I would like to Thank you for all the support! I'll keep you updated!

Source

Steam News / 28 May 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.