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Steam News5 August 20263d ago

GUNBUSTER - Maintenance Announcement (August 5th, 2026)

Commanders, We will be performing maintenance on Iron Saga VS on Steam starting at 07:00 AM UTC. Online play will not be available during the maintenance. You can still play in offline mode.

Full notes

Full Iron Saga VS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes6 additions10 changes6 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Workshop
added▣ NEW ARRIVAL
changed▣ BALANCE ADJUSTMENT
addedNew Character: Gunbuster
added· New Playable Character – Gunbuster (Available on Steam)
added· New Emblem and Portrait – Gunbuster
fixed· Fixed an issue where the opponent was forced to face the Shin Getter Robo before the startup
· Single flame damage2530· Single flame damage increased, buff

Iron Saga VS changes

added▣ NEW ARRIVAL
changed▣ BALANCE ADJUSTMENT
addedNew Character: Gunbuster
added· New Playable Character – Gunbuster (Available on Steam)
added· New Emblem and Portrait – Gunbuster

Commanders,

We will be performing maintenance on Iron Saga VS on Steam starting at 07:00 AM UTC. Online play will not be available during the maintenance. You can still play in offline mode.

Maintenance Period

From 07:00 AM to 09:00 AM UTC (~120 Minutes)

If maintenance is not completed by the scheduled time, we may extend it. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.

Patch Note (August 5, 2026)

CONTENTS

▣ NEW ARRIVAL

▣ BUG FIX

▣ BALANCE ADJUSTMENT

New Character: Gunbuster

· New Playable Character – Gunbuster (Available on Steam)

· New Emblem and Portrait – Gunbuster

BUG FIX

Shin Getter Robo (General)

Getter Razor (→+A)

· Fixed an issue where the opponent was forced to face the Shin Getter Robo before the startup

Shin Getter Robo (Shin Getter Change)

Shin Getter Rolling Rush (Shin Getter Robo 3: Jumping D)

· Fixed an issue where specific attacks failed to properly invoke the on-hit change animation

Shin Getter Tomahawk

Tomahawk Boomerang (↓↘→+D/↓↙←+D)

· Fixed an issue where the character was automatically set to face the opponent during the move

Million Power (→+D)

· Fixed an issue where opponents could insta-rise after being struck by an OTG attack; they now recover at the same speed as after a normal hit.

Boss Borot (General)

Boss Spring Punch (↓+C while Jumping)

· Fixed an issue where aerial attacks would fail to connect after landing a hit with Boss Spring Punch

Mazinger Z (Mazinkaiser)

General

· Fixed an issue where the character would display unusual graphical clipping when struck by certain moves on hit

Dancouga (DancouKogaKen)

DancouKen - Draw (D)

· Fixed an issue where the Armor on Sword Draw would improperly interact with other Armors/ Clashes

Great Mazinger (General)

Drill Pressure Punch (←→+A)

· Fixed an issue where the EX energy fails to increase on startup of the move

Leiter (AOG Mass-Production Miner)

Simulacrum: Iron Fist (D)

· Fixed an issue where the character would be rendered black and register no damage on hit by Dancouga with DancougaKen

Retrodevourer (↓↘→↓↘→+D)

· Fixed an issue where the interaction between the character's shield and that of Zeorymer's would produce an error

Qing Long (Shadow Fist)

Calm Stance (D)

· Fixed an issue where successfully blocking specific attacks with Calm Stance at the corner would result in unintended pushback, displacing the character from their position

Zeorymer (Artificial Core)

Focused Energy Beam (D)

· Fixed an issue where 5D would fail to clash with beam-type attacks

BALANCE ADJUSTMENTS

Getter Robo (Getter-2)

Standing Medium Attack (B)

· Now no longer hits opponents who have already crossed over to the reverse side

· Reduces the hurtbox from vertically downward when the attack becomes active

Getter Robo (Getter-3)

(Heavy) Getter Missile (↓↘→+C)

· When the move is used in mid-air, landing will no longer cancel the ongoing action; the animation will now continue until the end

(Medium) Rolling Press (↓↙←+B)

· Can no longer parry Super Arts

Shin Getter Robo (Shin Getter Tomahawk)

Shin Getter Tomahawk (Charged)/Million Power (Charged) (D/→+D)

· Backstep cancel is no longer allowed

· Can now input →→ to perform a dash cancel

Getter Scythe (←+D)

· Startup is now 1 frame earlier

Dancouga (General)

Standing Light Attack (A)

· Dancouga's on-block advantage is now +2F

Brutal Throw (→↓←+A/B/C)

· Recovery frames are now increased by 2F when the move whiffs

King Punch (↓↘→+B+C)

· This move can no longer parry beam-type moves

· Dancouga is no longer invulnerable to projectiles during the move's startup and active frames

Great Mazinger (Combat Pro)

Breast Burn (←→←→+D)

· Single flame damage increased from 25 to 30

Qing Long (Shadow Fist)

Supreme Plunge (→↓←+A+B/A+D)

· On hit, the opponent can no longer perform an instant rise-up

Qing Long (Dust Annihilation)

Dust Dragon Stomp (A+C)

· Decreases Qing Long's on-hit advantage during the counter from +6F to +5F

Zeorymer (General)

(Heavy) Heaven Hammer (↓↑+C)

· Can no longer parry low attacks

· Armor startup is now delayed by 1F

Dimensional Hammer (↓↑+B+C)

· Can now parry low attacks

Zeorymer (Artificial Core)

Dimensional Charge (A+C)

· Recovery frames are now reduced by 5F

Team Iron Saga VS

Source

Steam News / 5 August 2026

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