Full notes
Full Iron Saga VS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Workshop
Iron Saga VS changes
Commanders,
We will be performing maintenance on Iron Saga VS on Steam starting at 07:00 AM UTC. Online play will not be available during the maintenance. You can still play in offline mode.
Maintenance Period
From 07:00 AM to 09:00 AM UTC (~120 Minutes)
If maintenance is not completed by the scheduled time, we may extend it. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
Patch Note (August 5, 2026)
CONTENTS
▣ NEW ARRIVAL
▣ BUG FIX
▣ BALANCE ADJUSTMENT
New Character: Gunbuster
· New Playable Character – Gunbuster (Available on Steam)
· New Emblem and Portrait – Gunbuster
BUG FIX
Shin Getter Robo (General)
Getter Razor (→+A)
· Fixed an issue where the opponent was forced to face the Shin Getter Robo before the startup
Shin Getter Robo (Shin Getter Change)
Shin Getter Rolling Rush (Shin Getter Robo 3: Jumping D)
· Fixed an issue where specific attacks failed to properly invoke the on-hit change animation
Shin Getter Tomahawk
Tomahawk Boomerang (↓↘→+D/↓↙←+D)
· Fixed an issue where the character was automatically set to face the opponent during the move
Million Power (→+D)
· Fixed an issue where opponents could insta-rise after being struck by an OTG attack; they now recover at the same speed as after a normal hit.
Boss Borot (General)
Boss Spring Punch (↓+C while Jumping)
· Fixed an issue where aerial attacks would fail to connect after landing a hit with Boss Spring Punch
Mazinger Z (Mazinkaiser)
General
· Fixed an issue where the character would display unusual graphical clipping when struck by certain moves on hit
Dancouga (DancouKogaKen)
DancouKen - Draw (D)
· Fixed an issue where the Armor on Sword Draw would improperly interact with other Armors/ Clashes
Great Mazinger (General)
Drill Pressure Punch (←→+A)
· Fixed an issue where the EX energy fails to increase on startup of the move
Leiter (AOG Mass-Production Miner)
Simulacrum: Iron Fist (D)
· Fixed an issue where the character would be rendered black and register no damage on hit by Dancouga with DancougaKen
Retrodevourer (↓↘→↓↘→+D)
· Fixed an issue where the interaction between the character's shield and that of Zeorymer's would produce an error
Qing Long (Shadow Fist)
Calm Stance (D)
· Fixed an issue where successfully blocking specific attacks with Calm Stance at the corner would result in unintended pushback, displacing the character from their position
Zeorymer (Artificial Core)
Focused Energy Beam (D)
· Fixed an issue where 5D would fail to clash with beam-type attacks
BALANCE ADJUSTMENTS
Getter Robo (Getter-2)
Standing Medium Attack (B)
· Now no longer hits opponents who have already crossed over to the reverse side
· Reduces the hurtbox from vertically downward when the attack becomes active
Getter Robo (Getter-3)
(Heavy) Getter Missile (↓↘→+C)
· When the move is used in mid-air, landing will no longer cancel the ongoing action; the animation will now continue until the end
(Medium) Rolling Press (↓↙←+B)
· Can no longer parry Super Arts
Shin Getter Robo (Shin Getter Tomahawk)
Shin Getter Tomahawk (Charged)/Million Power (Charged) (D/→+D)
· Backstep cancel is no longer allowed
· Can now input →→ to perform a dash cancel
Getter Scythe (←+D)
· Startup is now 1 frame earlier
Dancouga (General)
Standing Light Attack (A)
· Dancouga's on-block advantage is now +2F
Brutal Throw (→↓←+A/B/C)
· Recovery frames are now increased by 2F when the move whiffs
King Punch (↓↘→+B+C)
· This move can no longer parry beam-type moves
· Dancouga is no longer invulnerable to projectiles during the move's startup and active frames
Great Mazinger (Combat Pro)
Breast Burn (←→←→+D)
· Single flame damage increased from 25 to 30
Qing Long (Shadow Fist)
Supreme Plunge (→↓←+A+B/A+D)
· On hit, the opponent can no longer perform an instant rise-up
Qing Long (Dust Annihilation)
Dust Dragon Stomp (A+C)
· Decreases Qing Long's on-hit advantage during the counter from +6F to +5F
Zeorymer (General)
(Heavy) Heaven Hammer (↓↑+C)
· Can no longer parry low attacks
· Armor startup is now delayed by 1F
Dimensional Hammer (↓↑+B+C)
· Can now parry low attacks
Zeorymer (Artificial Core)
Dimensional Charge (A+C)
· Recovery frames are now reduced by 5F
Team Iron Saga VS
Source
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