Update log
Full Iron Saga VS update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Compatibility
- Server
- Fixes
Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 07:00 AM UTC. Online play will not be available during the maintenance. You can still play in offline mode.
Maintenance Period
From 07:00 AM to 08:00 AM UTC (~60 Minutes)
If maintenance is not completed by the scheduled time, we may extend it. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
Patch Note (April 23, 2026)
▣ NEW SCREEN LANGUAGE
▣ NEW FEATURE
▣ BUG FIX
▣ BALANCE ADJUSTMENT
NEW SCREEN LANGUAGE
· Introduced new screen language: Korean (Beta version)
NEW FEATURE
· Introducing Macro Command: Perform powerful moves instantly during battle using customizable presets!
How to Use:
Keyboard (PC): The default keybinds are set to F + J / K / L / ; (Default keys have been pre-configured).
Mobile Devices: Enable the Macro Command in settings, then tap the corresponding macro buttons directly on the screen.
If you wish to modify the presets, go to the System Settings menu from the Main Menu and select Control Settings. You can program up to 8 custom command sequences per character, allowing you to execute complex combos or special moves with a single tap.
BUG FIX
General
· Fixed an issue where online matches may desync under high latency.
· Fixed a visual glitch where hit particle effects remain under high latency.
· Fixed an issue where 2P’s first cross-up can be 1F faster than 1P’s.
· Fixed an issue where attacking Nero (Simulacrum/GTW Fighters) during network lag can cause subsequent attacks on the main character to whiff or desync.
Boss Borot (Rolling Tactics)
Destruction Throw (→↓←+A+B/A+D)
· Fixed an issue where the move’s target detection used pushbox instead of hurtbox.
Getter Robo (General)
Getter Change
· Fixed an issue where Getter Robo becomes visible prematurely when the opponent uses a Super Art during Getter Change.
Reversal
· Fixed an issue where the opponent can abnormally teleport after nullifying the first attack with Energy Shield while in the corner.
· Fixed an issue where subsequent machine gun attacks may miss when the opponent blocks the first hit with Energy Shield, but gets hit by the second hit in specific positions.
· Fixed an issue where Getter Robo abnormally turns invisible after its attacks are blocked by Zeorymer's AC or other specific moves.
Getter Robo (Getter-2)
Getter Vision (D)
· Fixed an issue where Getter-2 moves abnormally when passing through an opponent who is attacking and moving into the corner.
Charge/Retreat
· Fixed an issue where Getter-2 performs an abnormal dash when moving back while the opponent passes over its head.
Great Mazinger (Combat Pro)
Great Boomerang (D/←+D/↓+D)
· Fixed an issue where canceling a blocked/whiffed Great Boomerang into 3C counts as a counter even if the opponent does not move.
Dancouga (General)
Normal Throw
· Fixed an issue where the special effect of Throw Escape is offset from the center.
Kaguya (Nightwing)
Stargazer Chase (↓↘→+A+B/A+D)
· Fixed a visual glitch where Kaguya is hit by the opponent’s delayed projectile after pushing them to the corner
· Fixed an issue where the camera zoom cannot return to normal under specific conditions
Zeorymer (Hades Project)
Dimensional Coupler Cannon (D)
· Fixed an issue where the subsequent Dimensional Coupler Cannon (D) cannot be released after hitting the summoned unit produced by the opponent
BALANCE ADJUSTMENT
Boss Borot (Rolling Tactics)
Destruction Throw (→↓←+A+B/A+D)
· Expands the hitbox horizontally
Special Hip Attack (Jumping D/←+D)
·
Source
