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Steam News22 April 20263mo ago

Maintenance Announcement (April 23, 2026)

Commanders, We will be conducting maintenance for Iron Saga VS on Steam from 07:00 AM UTC. Online play will not be available during the maintenance. You can still play in offline mode.

Full notes

Full Iron Saga VS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes5 additions4 changes4 removals
  • UI and audio
  • Gameplay
  • Balance
  • Compatibility
  • Server
  • Fixes
added▣ NEW SCREEN LANGUAGE
added▣ NEW FEATURE
changed▣ BALANCE ADJUSTMENT
addedNEW SCREEN LANGUAGE
added· Introduced new screen language: Korean (Beta version)
addedNEW FEATURE

Iron Saga VS changes

added▣ NEW SCREEN LANGUAGE
added▣ NEW FEATURE
changed▣ BALANCE ADJUSTMENT
addedNEW SCREEN LANGUAGE
added· Introduced new screen language: Korean (Beta version)

Commanders,

We will be conducting maintenance for Iron Saga VS on Steam from 07:00 AM UTC. Online play will not be available during the maintenance. You can still play in offline mode.

Maintenance Period

From 07:00 AM to 08:00 AM UTC (~60 Minutes)

If maintenance is not completed by the scheduled time, we may extend it. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.

Patch Note (April 23, 2026)

▣ NEW SCREEN LANGUAGE

▣ NEW FEATURE

▣ BUG FIX

▣ BALANCE ADJUSTMENT

NEW SCREEN LANGUAGE

· Introduced new screen language: Korean (Beta version)

NEW FEATURE

· Introducing Macro Command: Perform powerful moves instantly during battle using customizable presets!

How to Use:

Keyboard (PC): The default keybinds are set to F + J / K / L / ; (Default keys have been pre-configured).

Mobile Devices: Enable the Macro Command in settings, then tap the corresponding macro buttons directly on the screen.

If you wish to modify the presets, go to the System Settings menu from the Main Menu and select Control Settings. You can program up to 8 custom command sequences per character, allowing you to execute complex combos or special moves with a single tap.

BUG FIX

General

· Fixed an issue where online matches may desync under high latency.

· Fixed a visual glitch where hit particle effects remain under high latency.

· Fixed an issue where 2P’s first cross-up can be 1F faster than 1P’s.

· Fixed an issue where attacking Nero (Simulacrum/GTW Fighters) during network lag can cause subsequent attacks on the main character to whiff or desync.

Boss Borot (Rolling Tactics)

Destruction Throw (→↓←+A+B/A+D)

· Fixed an issue where the move’s target detection used pushbox instead of hurtbox.

Getter Robo (General)

Getter Change

· Fixed an issue where Getter Robo becomes visible prematurely when the opponent uses a Super Art during Getter Change.

Reversal

· Fixed an issue where the opponent can abnormally teleport after nullifying the first attack with Energy Shield while in the corner.

· Fixed an issue where subsequent machine gun attacks may miss when the opponent blocks the first hit with Energy Shield, but gets hit by the second hit in specific positions.

· Fixed an issue where Getter Robo abnormally turns invisible after its attacks are blocked by Zeorymer's AC or other specific moves.

Getter Robo (Getter-2)

Getter Vision (D)

· Fixed an issue where Getter-2 moves abnormally when passing through an opponent who is attacking and moving into the corner.

Charge/Retreat

· Fixed an issue where Getter-2 performs an abnormal dash when moving back while the opponent passes over its head.

Great Mazinger (Combat Pro)

Great Boomerang (D/←+D/↓+D)

· Fixed an issue where canceling a blocked/whiffed Great Boomerang into 3C counts as a counter even if the opponent does not move.

Dancouga (General)

Normal Throw

· Fixed an issue where the special effect of Throw Escape is offset from the center.

Kaguya (Nightwing)

Stargazer Chase (↓↘→+A+B/A+D)

· Fixed a visual glitch where Kaguya is hit by the opponent’s delayed projectile after pushing them to the corner

· Fixed an issue where the camera zoom cannot return to normal under specific conditions

Zeorymer (Hades Project)

Dimensional Coupler Cannon (D)

· Fixed an issue where the subsequent Dimensional Coupler Cannon (D) cannot be released after hitting the summoned unit produced by the opponent

BALANCE ADJUSTMENT

Boss Borot (Rolling Tactics)

Destruction Throw (→↓←+A+B/A+D)

· Expands the hitbox horizontally

Special Hip Attack (Jumping D/←+D)

· Raises the jumping altitude when using Special Hip Attack to escape from Brave Rocket

Qing Long (Shadow Fist)

Thunder Dragon Break (←Charge→+B+C)

· Now the second hit, following a successful parry of the first hit, can be parried normally.

Getter Robo (Getter-3)

(Medium)Rolling Press (↓↙←+B)

· Now no longer invincible to projectiles during horizontal flight

Nero (Simulacrum)

Simulacrum summon (D)

· Now it is harder for the summoned Nero's (Heavy) Accelerating Sawblade to pass through the opponent in the corner

· Now the summoned Mazinger Z disappears faster after using Scrander Attack (24BC)

· Now releasing summoned Zeorymer's Omnipotent Slam (28AB) increases Nero's advantage

· Now releasing summoned Mazinger Z's Scrander Attack EX (24BC) increases Nero's advantage

· Now releasing summoned Zeorymer's (Heavy) Hades Assault (28C) increases Nero's advantage

· Now the subsequent Thorn Throne (2626C) can correctly appear at the feet of the opponent

Great Mazinger (Combat Pro)

Great Boomerang (D/←+D/↓+D)

· Reduced instances where the opponent forces a standup after being hit by 3C first, then by the boomerang, when canceling into 3C from a hit at specific distances.

Navel Missile (Jumping)

· Now it is harder for the Naval Missile to pass through the crouching opponent in hitstun.

Getter Robo (Black Getter)

Getter Wing Laso (→↓↘+A+B/A+D)

· Now this move no longer entails follow-up attacks on Simulacrum or other summoned units

Getter Firing Everything (↓←↓←+C)

· Now this move no longer entails follow-up attacks on Simulacrum or other summoned units

Wu Shuang (Autocracy of Gunfire)

Stone-Splitting Archery (↓→↓→+D)

· Now properly shows multiple hits when blocked by Energy Shield.

Susanoo (General)

Amaterasu Crush (↓↙←+B+C)

· Reduces opponent hit stun by 2F on anti-air hits.

Kaguya (Nightwing)

Stargazer Chase (↓↘→+A+B/A+D)

· Now Kaguya gains invincibility when causing the opponent to collide

Zeorymer (Artificial Core)

Hades Attack (↑↑+D)

· Now this move can hit the opponent during cross-up

Mephisto (Fafnir Talon)

Fafnir Firepillar (A+C)

· Now the move no longer forces a standup and correctly knocks down the opponent when only the first hit grazes a grounded or downed opponent.

Team Iron Saga VS

Source

Steam News / 22 April 2026

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