Iron Saga VS
Steam News 19 December 20255mo ago

Leiter Release | Maintenance Announcement (Dec 19, 2025)

Commanders, We will be conducting maintenance for Iron Saga VS on Steam from 8:00 AM UTC. Online play will not be available during the maintenance. You can still play in offline mode. Maintenance Period From 8:00 to 10:…

Update log

Full Iron Saga VS update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

9 fixes4 additions2 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Server
added▣ New Character Leiter (Free Update)
changed▣ BALANCE ADJUSTMENT
addedNew Character: Leiter (Free Update)
added· New Playable Character – Leiter (Available after the maintenance)
added· New Emblem and Portrait – Leiter
fixed· Fixed the issue where Great Mazinger would incorrectly execute 46C (Drill Pressure Punch) instead of the intended 46BC (Double Drill Punch) when canceling from 5C

Commanders,

We will be conducting maintenance for Iron Saga VS on Steam from 8:00 AM UTC. Online play will not be available during the maintenance. You can still play in offline mode.

Maintenance Period

From 8:00 to 10:00 AM UTC (~120 minutes)

If the maintenance is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.

Patch Note 1.4.0 r1_0 (December 19, 2025)

Contents

▣ New Character Leiter (Free Update)

▣ BUG FIX

▣ BALANCE ADJUSTMENT

New Character: Leiter (Free Update)

· New Playable Character – Leiter (Available after the maintenance)

· New Emblem and Portrait – Leiter

BUG FIX

· Fixed the issue where Great Mazinger would incorrectly execute 46C (Drill Pressure Punch) instead of the intended 46BC (Double Drill Punch) when canceling from 5C

· Fixed the issue where Qing Long would unintentionally execute 46C (Twin Dragon Break) instead of 46BC (Thunder Dragon Break) immediately after a forward charge

· Fixed the extra rounds (e.g., 4th or 5th round appearing) caused by high latency (>330ms) between both parties after the match concludes in an online match

· Fixed the error screen that occurs when Qing Long's 2424D (Crescent Ambush) hits the opponent

· Fixed the inconsistency in inputs caused by Nero's Spiritland when the latter hits an opponent from the opposite side

· Fixed the desynchronization that might occur in high-latency matches when Nero activates Simulacrum/ GTW Fighters

· Fixed the shorter buffer for landing attacks immediately after Mesphito performs a forward jump compared to other characters

BALANCE ADJUSTMENT

General

· Energy Reversal

Standardized the first-frame hurtbox across all characters to reduce the chance of failed Energy Reversal attempts when cornered with back to the corner

Kaguya (General)

· Stinger

Slightly expands the hitbox vertically downward

Shin Getter Robo (Shin Getter Change)

· Open Getter

The damage taken when reverting to the base form after being hit by a Super Art or Awakening Super Art is now a fixed value

· (Medium) Getter Wing

Now invincible to air attacks

Great Mazinger (General)

· Energy Reversal

Increases the effective distance to align with the animation

Nero (General)

· Ultra-Spin Flyblade

Now allows whiff cancel into other moves upon landing, even if the attack misses the opponent

Nero (Simulacrum)

· Simulacrum

Now can be pushed by the opponent during recovery frames

Can now charge the move by holding the input; summons the opponent's Simulacrum at a fixed position to attack with Energy Reversal

Now Nero can recover faster when the summoned Simulacrum unit deals Light/ Medium normal attacks

· (Light) Path of Thorns

When canceling on hit or block into Thorn Throne, the skill now triggers at the opponent's feet instead of Nero's position

Source

Steam News / 19 December 2025

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