Update log
Full Iron Saga VS update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
- Server
Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 8:00 AM UTC. Online play will not be available during the maintenance. You can still play in offline mode.
Maintenance Period
From 8:00 to 10:00 AM UTC (~120 minutes)
If the maintenance is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
Patch Note 1.4.0 r1_0 (December 19, 2025)
Contents
▣ New Character Leiter (Free Update)
▣ BUG FIX
▣ BALANCE ADJUSTMENT
New Character: Leiter (Free Update)
· New Playable Character – Leiter (Available after the maintenance)
· New Emblem and Portrait – Leiter
BUG FIX
· Fixed the issue where Great Mazinger would incorrectly execute 46C (Drill Pressure Punch) instead of the intended 46BC (Double Drill Punch) when canceling from 5C
· Fixed the issue where Qing Long would unintentionally execute 46C (Twin Dragon Break) instead of 46BC (Thunder Dragon Break) immediately after a forward charge
· Fixed the extra rounds (e.g., 4th or 5th round appearing) caused by high latency (>330ms) between both parties after the match concludes in an online match
· Fixed the error screen that occurs when Qing Long's 2424D (Crescent Ambush) hits the opponent
· Fixed the inconsistency in inputs caused by Nero's Spiritland when the latter hits an opponent from the opposite side
· Fixed the desynchronization that might occur in high-latency matches when Nero activates Simulacrum/ GTW Fighters
· Fixed the shorter buffer for landing attacks immediately after Mesphito performs a forward jump compared to other characters
BALANCE ADJUSTMENT
General
· Energy Reversal
Standardized the first-frame hurtbox across all characters to reduce the chance of failed Energy Reversal attempts when cornered with back to the corner
Kaguya (General)
· Stinger
Slightly expands the hitbox vertically downward
Shin Getter Robo (Shin Getter Change)
· Open Getter
The damage taken when reverting to the base form after being hit by a Super Art or Awakening Super Art is now a fixed value
· (Medium) Getter Wing
Now invincible to air attacks
Great Mazinger (General)
· Energy Reversal
Increases the effective distance to align with the animation
Nero (General)
· Ultra-Spin Flyblade
Now allows whiff cancel into other moves upon landing, even if the attack misses the opponent
Nero (Simulacrum)
· Simulacrum
Now can be pushed by the opponent during recovery frames
Can now charge the move by holding the input; summons the opponent's Simulacrum at a fixed position to attack with Energy Reversal
Now Nero can recover faster when the summoned Simulacrum unit deals Light/ Medium normal attacks
· (Light) Path of Thorns
When canceling on hit or block into Thorn Throne, the skill now triggers at the opponent's feet instead of Nero's position
Source
