Update history
Latest Iron Roads updates
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- Iron Roads
0.7.10 - minor fixes
There are a few bugfixes in this update We fixed a bug with the option to edit all trains on a service at once Clicking on a train with some tools selected would not always select the train, we’ve fixed this We have rem…
Announcement4 changesFixWorkshop - Iron Roads
0.7.9 - Usability patch
This is a quality of life patch that improves the usability of the UI We’ve added a UI scaling option so you can customise the size of text and buttons in the game You can now upgrade all trains on a service in one go,…
Event4 changesUI/audioMaps - Iron Roads
Start your Engine Festival
There are 86 games in total, many with significant discounts, some with new demos, and all sorts of interesting announcements. There is a trailer below, and you can take a look at the festival here!
Announcement1 changeGameplay - Iron Roads
0.7.7 - Bugs, Balance and Beautification
We have two goals with this patch: to fix some of the tougher bugs on our list, and iterate the balance a little based on feedback from iOS release. For example, many people have run out of platforms to build out their…
Announcement8 changesFixBalance - Iron Roads
0.7.6 - Bugfixes
The only gameplay change is that research progress is no longer shared between scenarios. This way each scenario stands alone as an experience, and scenario research behaviour is aligned with that of Endless mode. Other…
Announcement4 changesFixGameplay - Iron Roads
Hotfix to solve a few crashes
Iron Roads released on iOS a few days ago, and such is the scale of the App Store more people have played in the last few days, than in the last few years. The larger player base is heartening, but it has unearthed a fe…
Store3 changesPerformanceMaps - Iron Roads
Iron Roads on iPhone
After a year of feedback and updates, we are now in a position to expand the Early Access version of Iron Roads to mobile platforms. Today we are excited to release it on Apple’s App Store for iPhones, iPads, Mac and Ap…
Store3 changesUI/audioGameplay - Iron Roads
0.7.5 patch
0.7.5 is a small maintenance patch ahead of mobile release on Thursday! Iron Roads will now switch out of gamepad mode if you use mouse or keyboard, and back again when the gamepad is used. This should make it easier fo…
Announcement - Iron Roads
Controller Support
The headline feature in this update is controller support. With a controller plugged in you should see the Steam Deck control icons appear onscreen. This is brand new, so if you have any issues with us, please get in to…
Patch notes7 changesFixGameplay - Iron Roads
Beta branch update - Bugfixes and Controller support
The headline feature for the update we are currently testing in the beta branch is controller support, but we've just pushed a new build to that branch to fix a number of bugs: Save games are trimmed in size, some histo…
Announcement7 changesFixCompatibility - Iron Roads
Controller support beta test
The first build of Iron Roads with Controller support is up on the Steam `beta` branch. This is largely aimed at Steam Deck users, but it should work for any controller If you are interested in trying it Open the Steam…
Announcement2 changesCompatibility - Iron Roads
Fixing some zoom issues with Beta 3
This is a small patch to fix some issues with zoom in Beta 3 The aspect ratio of the initial map now matches the aspect ratio of your screen, which means that zooming out fully will now show you the full map when you st…
Announcement3 changesCompatibilityMaps - Iron Roads
Iron Roads - Beta 3
If 0.6.7’s Quality of Life fixes were the crowd pleasers of Early Access patches, then Beta 3 could be thought of as Iron Roads’ difficult second album. In the biggest set of gameplay changes since Early Access launch,…
Event24 changesFixCompatibility - Iron Roads
Beta update: lots of fixes and we've added a difficulty levels
The first gameplay change in this build is that towns require a continuous feed of perfume to remain above a certain size, they don’t just need it to grow. Without sufficient supply of perfume your towns will eventually…
Announcement5 changesFixGameplay - Iron Roads
The 100k passenger update - a Beta branch patch
A tester recently shared an interesting save game with around 100k passengers and cargo units on the board. Unfortunately it was running a little slowly, but it has been a great test case to improve performance. This up…
Announcement4 changesCompatibilityUI/audio - Iron Roads
Iron Roads Beta 3 playtest
If 0.6.7’s Quality of Life fixes were the crowd pleasers of Early Access patches, then the update we’ve been working on recently could be thought of as Iron Roads’ difficult second album. In the biggest set of gameplay…
Event18 changesFixMaps


