In this update3
Full notes
Full Iron Reckoning update
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What changed
- Compatibility
- Gameplay
- UI and audio
- Fixes
Iron Reckoning changes
The first few patches for Iron Reckoning are now live! Versions 1.0.1 and 1.0.2 include several important fixes for Linux and the way resolution is handled, as well as a new option for custom resolution found within the settings.xml. Check out the Readme file for the location of this file on your platform! And now, here is the full list of changes for both updates which are being released at the same time:
Version 1.0.1 Changelog
Custom refresh rate setting added; active when "useCustomResolution" is set to 1
Fixed UI error message on startup
Screen is correctly set to Exclusive Fullscreen when that setting is used instead of just to FSW
When using preset resolution, Screen now utilizes displayed Hz instead of the monitor's max refresh rate
Version 1.0.2 Changelog
Added extra nature details to Varam East
Added fallback camera target rotation if the target is behind the camera
Slightly increased enemy target rotation speed
Added new Bladerush tutorial sequence in Kydonia East
Added fallback RobProductions logo/timer for Linux builds to fix splash screen not progressing
Patch Details
The goal of these changes are to fix critical bugs and buff up the game's handling. For Linux, it appears that in some cases the opening logo can be broken, resulting in the main menu never loading since it hooks on to the end of the video that gets played. The fix for now is to simply show a fallback logo for Linux platforms and manually run a timer that loads into the next menu.
I've noticed in a few YouTube videos of the game that some players missed one of the crucial mechanics and ended up having a hard time progressing as a result. The new tutorial sequence should help players become more acquainted with the Bladerush mechanic as you are unable to leave the tutorial area until you have demonstrated that you can use the ability. The fallback is that if for whatever reason you are unable to input the two buttons necessary, the tutorial will time out after 60 seconds and you can resume playing as normal.
Finally, I added a few nature details to the Varam East area to improve the visuals and make it more in line with the rest of the levels. There's still more I think that needs to be done there, but currently I wanted to get these fixes out more quickly so it'll do for now, and I don't see the experience changing wildly as a result of any new update.
Thanks to everyone for playing and trying out the game! I hope these are positive changes that improve the game for all players, and I'll continue monitoring the forums for bug reports and tackle them as soon as I can. If you have any questions about the patch changes, the story of the game, the settings screen, or anything else, feel free to contact me here or on Twitter. If you want to hear the latest news I always make regular updates there so I appreciate a follow if you can. Stay safe and I hope all new players will enjoy the game :)
-Matt
Source
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