In this update6
Full notes
Full IRON REBELLION update
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What changed
- Balance
- Fixes
- Server
- Performance
- Maps
- Gameplay
IRON REBELLION changes
Bug Fixes & Balancing Changes
Gameplay & Balance
Cloaked mechs can no longer be pinged while cloaked
Cloaked mechs now dispel any existing pings when activating cloak
EMP no longer destroys turrets — turrets are disabled for 5 seconds instead
EMP targets now gain a 15-second EMP immunity cooldown after being hit
Turrets are now correctly peaceable while inside shields again
Scanners can no longer be placed inside buildings
AI & Systems
Fixed AI not firing at turrets
Fixed custom slot count algorithm across all game modes
Improved and optimized reconnection logic to reduce disconnect issues
Weapons & Equipment
Fixed reticle style in Gun Game when artillery was equipped prior to match start
Fixed smoke launcher textures on Quest
Visuals & Rendering
Fixed cloaked mechs not appearing cloaked to other players
Possible fix for dynamic objects rendering black in matches (cockpits & other mechs)
Fixed visual issues with Spitfires incorrectly using cockpit reflection probes near players
Fixed mech tilting stutter, especially noticeable on heavy mechs over uneven terrain
Community
Added new IRON CORE Community clan flags
Source
Changelog.gg summarizes and formats this update. How we read updates.
