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Steam News24 January 20266mo ago

Bug fixes and balancing changes:

Bug Fixes & Balancing Changes Gameplay & Balance Cloaked mechs can no longer be pinged while cloaked Cloaked mechs now dispel any existing pings when activating cloak EMP no longer destroys turrets — turrets are disable

In this update6

Full notes

Full IRON REBELLION update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes1 addition5 changes3 removals
  • Balance
  • Fixes
  • Server
  • Performance
  • Maps
  • Gameplay
removedGameplay & BalanceCloaked mechs can no longer be pinged while cloaked
changedGameplay & BalanceCloaked mechs now dispel any existing pings when activating cloak
removedGameplay & BalanceEMP no longer destroys turrets — turrets are disabled for 5 seconds instead
changedGameplay & BalanceEMP targets now gain a 15-second EMP immunity cooldown after being hit
changedGameplay & BalanceTurrets are now correctly peaceable while inside shields again
removedGameplay & BalanceScanners can no longer be placed inside buildings

IRON REBELLION changes

removedCloaked mechs can no longer be pinged while cloaked
changedCloaked mechs now dispel any existing pings when activating cloak
removedEMP no longer destroys turrets — turrets are disabled for 5 seconds instead
changedEMP targets now gain a 15-second EMP immunity cooldown after being hit
changedTurrets are now correctly peaceable while inside shields again

Bug Fixes & Balancing Changes

Gameplay & Balance

  • Cloaked mechs can no longer be pinged while cloaked

  • Cloaked mechs now dispel any existing pings when activating cloak

  • EMP no longer destroys turrets — turrets are disabled for 5 seconds instead

  • EMP targets now gain a 15-second EMP immunity cooldown after being hit

  • Turrets are now correctly peaceable while inside shields again

  • Scanners can no longer be placed inside buildings

AI & Systems

  • Fixed AI not firing at turrets

  • Fixed custom slot count algorithm across all game modes

  • Improved and optimized reconnection logic to reduce disconnect issues

Weapons & Equipment

  • Fixed reticle style in Gun Game when artillery was equipped prior to match start

  • Fixed smoke launcher textures on Quest

Visuals & Rendering

  • Fixed cloaked mechs not appearing cloaked to other players

  • Possible fix for dynamic objects rendering black in matches (cockpits & other mechs)

  • Fixed visual issues with Spitfires incorrectly using cockpit reflection probes near players

  • Fixed mech tilting stutter, especially noticeable on heavy mechs over uneven terrain

Community

  • Added new IRON CORE Community clan flags

Source

Steam News / 24 January 2026

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