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Steam News19 December 20258mo ago

Foundations Update

12/19/2025 AI/PVE The update also includes a complete AI systems overhaul to serve as the foundation for Iron Rebellion’s expanding PvE direction.

Full notes

Full IRON REBELLION update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes8 additions4 changes2 removals
  • Gameplay
  • Maps
  • Performance
  • UI and audio
added12/19/2025 AI/PVE The update also includes a complete AI systems overhaul to serve as the foundation for Iron Rebellion’s expanding PvE direction. With new behavior profiles, adaptive threat response, and moment-to-moment context awareness, AI units now support more reactive, varied, and engaging encounters across every existing mode and all future cooperative experiences. Game Modes
addedTwo new gameplay modes, Death Match and Gun Game , introduce more accessible and low-pressure ways to play. While team-based PvP remains central to Iron Rebellion, these modes open the door to a much broader range of gameplay styles. Networking
addedSupporting all of this is a full networking rewrite , separating the backend from its previous team-dependent structure. This gives the studio the technical room it needs to grow, experiment, and introduce new game types in upcoming releases. Keep an eye our for news on this ;) Abandoned Sector 9 Originally crafted by Discord member Kforce, this map quickly earned strong feedback and heavy playtime. Our lead artist loved it as well giving it a massive upgrade and transforming it into the highest-fidelity environment we’ve ever produced setting the standard for all worlds to come. Once a dense high-rise metropolis west of the YIN WAN district, this sector took the brunt of the Western Tide Wall’s collapse during the 2044 shelling. Now a fractured piece of a megacity still in conflict, the zone is filled with passageways, flooded alleys, and the remnants of towering overpasses that once carried constant traffic. AI
addedNew personality and priority systems to drive AI actions within matches
added2 new game modes: Deathmatch and Gun Game supported in all official maps
addedBoth of these give new players options to practice and learn the ropes without any pressure from teams And an equalized environment for veterans to have casual fun.

IRON REBELLION changes

added12/19/2025 AI/PVE The update also includes a complete AI systems overhaul to serve as the foundation for Iron Rebellion’s expanding PvE direction. With new behavior profiles, adaptive threat response, and moment-to-moment context awareness, AI units now support more reactive, varied, and engaging encounters across every existing mode and all future cooperative experiences. Game Modes
addedTwo new gameplay modes, Death Match and Gun Game , introduce more accessible and low-pressure ways to play. While team-based PvP remains central to Iron Rebellion, these modes open the door to a much broader range of gameplay styles. Networking
addedSupporting all of this is a full networking rewrite , separating the backend from its previous team-dependent structure. This gives the studio the technical room it needs to grow, experiment, and introduce new game types in upcoming releases. Keep an eye our for news on this ;) Abandoned Sector 9 Originally crafted by Discord member Kforce, this map quickly earned strong feedback and heavy playtime. Our lead artist loved it as well giving it a massive upgrade and transforming it into the highest-fidelity environment we’ve ever produced setting the standard for all worlds to come. Once a dense high-rise metropolis west of the YIN WAN district, this sector took the brunt of the Western Tide Wall’s collapse during the 2044 shelling. Now a fractured piece of a megacity still in conflict, the zone is filled with passageways, flooded alleys, and the remnants of towering overpasses that once carried constant traffic. AI
addedNew personality and priority systems to drive AI actions within matches
added2 new game modes: Deathmatch and Gun Game supported in all official maps

12/19/2025 AI/PVE The update also includes a complete AI systems overhaul to serve as the foundation for Iron Rebellion’s expanding PvE direction. With new behavior profiles, adaptive threat response, and moment-to-moment context awareness, AI units now support more reactive, varied, and engaging encounters across every existing mode and all future cooperative experiences. Game Modes

Two new gameplay modes, Death Match and Gun Game, introduce more accessible and low-pressure ways to play. While team-based PvP remains central to Iron Rebellion, these modes open the door to a much broader range of gameplay styles. Networking

Supporting all of this is a full networking rewrite, separating the backend from its previous team-dependent structure. This gives the studio the technical room it needs to grow, experiment, and introduce new game types in upcoming releases. Keep an eye our for news on this ;) Abandoned Sector 9 Originally crafted by Discord member Kforce, this map quickly earned strong feedback and heavy playtime. Our lead artist loved it as well giving it a massive upgrade and transforming it into the highest-fidelity environment we’ve ever produced setting the standard for all worlds to come. Once a dense high-rise metropolis west of the YIN WAN district, this sector took the brunt of the Western Tide Wall’s collapse during the 2044 shelling. Now a fractured piece of a megacity still in conflict, the zone is filled with passageways, flooded alleys, and the remnants of towering overpasses that once carried constant traffic. AI

  • AI received largest update since our demo days.

  • Now supports all classes

  • New personality and priority systems to drive AI actions within matches

  • Plays all objectives across all gamemodes

  • Navigates all terrains significantly better, jumps, takes shortcuts and more

  • Gets blinded by smoke

Gun Game & Deathmatch

  • 2 new game modes: Deathmatch and Gun Game supported in all official maps

  • Gun game: Advance your loadout by killing enemies. Mech class is randomly picked for the match.

  • Deathmatch: Timed free for all styled match.

  • Both of these give new players options to practice and learn the ropes without any pressure from teams And an equalized environment for veterans to have casual fun.

Misc & Fixes:

  • Tutorial improvements such as text subtitles and added uplink stage to the tutorial, now prior to getting extracted you’ll need to activate a relay tower.

  • Implemented new debug console, for internal use as well as reading any errors players encounter

  • Fixed guardian heavy acting as a spawn point and not indicating mass

  • Hand touch interaction improvements to avoid double clicking GUI.

  • Fixed 8v8 Uplink spawn points in all official maps

  • Made Reinforcer spawned ammo no longer respawn

  • Nudged some cockpit top GUI down

  • Overall optimization improvements

  • Improved interaction lever UI, better SFX

  • Implemented AI prefab and component optimizations

  • Removed datacap gamemode due to multiple complaints, bugs and inherent balancing issues

  • A ton of internal under the hood prep work for the next update

Source

Steam News / 19 December 2025

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