What changed
2 fixes8 additions4 changes2 removals
- Gameplay
- Maps
- Performance
- UI and audio
added12/19/2025 AI/PVE The update also includes a complete AI systems overhaul to serve as the foundation for Iron Rebellion’s expanding PvE direction. With new behavior profiles, adaptive threat response, and moment-to-moment context awareness, AI units now support more reactive, varied, and engaging encounters across every existing mode and all future cooperative experiences. Game Modes
addedTwo new gameplay modes, Death Match and Gun Game , introduce more accessible and low-pressure ways to play. While team-based PvP remains central to Iron Rebellion, these modes open the door to a much broader range of gameplay styles. Networking
addedSupporting all of this is a full networking rewrite , separating the backend from its previous team-dependent structure. This gives the studio the technical room it needs to grow, experiment, and introduce new game types in upcoming releases. Keep an eye our for news on this ;) Abandoned Sector 9 Originally crafted by Discord member Kforce, this map quickly earned strong feedback and heavy playtime. Our lead artist loved it as well giving it a massive upgrade and transforming it into the highest-fidelity environment we’ve ever produced setting the standard for all worlds to come. Once a dense high-rise metropolis west of the YIN WAN district, this sector took the brunt of the Western Tide Wall’s collapse during the 2044 shelling. Now a fractured piece of a megacity still in conflict, the zone is filled with passageways, flooded alleys, and the remnants of towering overpasses that once carried constant traffic. AI
addedNew personality and priority systems to drive AI actions within matches
added2 new game modes: Deathmatch and Gun Game supported in all official maps
addedBoth of these give new players options to practice and learn the ropes without any pressure from teams And an equalized environment for veterans to have casual fun.
IRON REBELLION changes
added12/19/2025 AI/PVE The update also includes a complete AI systems overhaul to serve as the foundation for Iron Rebellion’s expanding PvE direction. With new behavior profiles, adaptive threat response, and moment-to-moment context awareness, AI units now support more reactive, varied, and engaging encounters across every existing mode and all future cooperative experiences. Game Modes
addedTwo new gameplay modes, Death Match and Gun Game , introduce more accessible and low-pressure ways to play. While team-based PvP remains central to Iron Rebellion, these modes open the door to a much broader range of gameplay styles. Networking
addedSupporting all of this is a full networking rewrite , separating the backend from its previous team-dependent structure. This gives the studio the technical room it needs to grow, experiment, and introduce new game types in upcoming releases. Keep an eye our for news on this ;) Abandoned Sector 9 Originally crafted by Discord member Kforce, this map quickly earned strong feedback and heavy playtime. Our lead artist loved it as well giving it a massive upgrade and transforming it into the highest-fidelity environment we’ve ever produced setting the standard for all worlds to come. Once a dense high-rise metropolis west of the YIN WAN district, this sector took the brunt of the Western Tide Wall’s collapse during the 2044 shelling. Now a fractured piece of a megacity still in conflict, the zone is filled with passageways, flooded alleys, and the remnants of towering overpasses that once carried constant traffic. AI
addedNew personality and priority systems to drive AI actions within matches
added2 new game modes: Deathmatch and Gun Game supported in all official maps
12/19/2025 AI/PVE The update also includes a complete AI systems overhaul to serve as the foundation for Iron Rebellion’s expanding PvE direction. With new behavior profiles, adaptive threat response, and moment-to-moment context awareness, AI units now support more reactive, varied, and engaging encounters across every existing mode and all future cooperative experiences. Game Modes
Two new gameplay modes, Death Match and Gun Game, introduce more accessible and low-pressure ways to play. While team-based PvP remains central to Iron Rebellion, these modes open the door to a much broader range of gameplay styles. Networking
Supporting all of this is a full networking rewrite, separating the backend from its previous team-dependent structure. This gives the studio the technical room it needs to grow, experiment, and introduce new game types in upcoming releases. Keep an eye our for news on this ;) Abandoned Sector 9 Originally crafted by Discord member Kforce, this map quickly earned strong feedback and heavy playtime. Our lead artist loved it as well giving it a massive upgrade and transforming it into the highest-fidelity environment we’ve ever produced setting the standard for all worlds to come. Once a dense high-rise metropolis west of the YIN WAN district, this sector took the brunt of the Western Tide Wall’s collapse during the 2044 shelling. Now a fractured piece of a megacity still in conflict, the zone is filled with passageways, flooded alleys, and the remnants of towering overpasses that once carried constant traffic. AI
AI received largest update since our demo days.
Now supports all classes
New personality and priority systems to drive AI actions within matches
Plays all objectives across all gamemodes
Navigates all terrains significantly better, jumps, takes shortcuts and more
Gets blinded by smoke
Gun Game & Deathmatch
2 new game modes: Deathmatch and Gun Game supported in all official maps
Gun game: Advance your loadout by killing enemies. Mech class is randomly picked for the match.
Deathmatch: Timed free for all styled match.
Both of these give new players options to practice and learn the ropes without any pressure from teams And an equalized environment for veterans to have casual fun.
Misc & Fixes:
Tutorial improvements such as text subtitles and added uplink stage to the tutorial, now prior to getting extracted you’ll need to activate a relay tower.
Implemented new debug console, for internal use as well as reading any errors players encounter
Fixed guardian heavy acting as a spawn point and not indicating mass
Hand touch interaction improvements to avoid double clicking GUI.
Fixed 8v8 Uplink spawn points in all official maps
Made Reinforcer spawned ammo no longer respawn
Nudged some cockpit top GUI down
Overall optimization improvements
Improved interaction lever UI, better SFX
Implemented AI prefab and component optimizations
Removed datacap gamemode due to multiple complaints, bugs and inherent balancing issues
A ton of internal under the hood prep work for the next update